//Unity Function
 //---------------------------------------------------------------------------
 private void Awake()
 {
     m_WorldEntity = GetComponent <WorldEntity>();
     m_SaveMng     = MonoSingleton <GameSystem> .Instance.SaveMngIns;
     m_CoveredLoc  = new HashSet <Vector2Int>();
 }
Пример #2
0
 private void Awake()
 {
     m_WorldEntity = GetComponent <WorldEntity>();
     m_SaveMng     = MonoSingleton <GameSystem> .Instance.SaveMngIns;
 }