//Unity Function //--------------------------------------------------------------------------- private void Awake() { m_WorldEntity = GetComponent <WorldEntity>(); m_SaveMng = MonoSingleton <GameSystem> .Instance.SaveMngIns; m_CoveredLoc = new HashSet <Vector2Int>(); }
private void Awake() { m_WorldEntity = GetComponent <WorldEntity>(); m_SaveMng = MonoSingleton <GameSystem> .Instance.SaveMngIns; }