public void StartStatistic() { this.campStat.Clear(); this.destroyStats.Clear(); CPlayerBehaviorStat.Clear(); this.destroyStats.Add(0u, new Dictionary <int, DestroyStat>()); this.destroyStats.Add(1u, new Dictionary <int, DestroyStat>()); this.destroyStats.Add(2u, new Dictionary <int, DestroyStat>()); this.m_playerKDAStat.StartKDARecord(); this.m_battleDeadStat.StartRecord(); this.m_playerSoulLevelStat.StartRecord(); this.m_shenFuStat.StartRecord(); this.m_battleBuffStat.StartRecord(); this.m_optAchievementRecorder.StartRecord(); this.m_locStat.StartRecord(); this.m_vdStat.StartRecord(); this.m_NonHeroInfo.Clear(); for (uint num = 0u; num < 3u; num += 1u) { this.campStat.Add(num, new CampInfo((COM_PLAYERCAMP)num)); } this.initEvent(); this.initNotifyDestroyStat(); this.m_winMvpId = 0u; this.m_loseMvpId = 0u; this._useServerMvpScore = false; this._mvpScore.Clear(); this.m_lastBestPlayer = 0u; this.u64EmenyIsVisibleToHostHero = 0uL; this.m_heroSkillStat.StartRecord(); }
public void StartStatistic() { this.campStat.Clear(); this.destroyStats.Clear(); CPlayerBehaviorStat.Clear(); this.destroyStats.Add(0, new Dictionary <int, DestroyStat>()); this.destroyStats.Add(1, new Dictionary <int, DestroyStat>()); this.destroyStats.Add(2, new Dictionary <int, DestroyStat>()); this.m_playerKDAStat.StartKDARecord(); this.m_battleDeadStat.StartRecord(); this.m_playerSoulLevelStat.StartRecord(); this.m_shenFuStat.StartRecord(); this.m_battleBuffStat.StartRecord(); this.m_optAchievementRecorder.StartRecord(); this.m_locStat.StartRecord(); this.m_vdStat.StartRecord(); this.m_NonHeroInfo.Clear(); this.campStat.Add(0, new CampInfo(COM_PLAYERCAMP.COM_PLAYERCAMP_MID)); this.campStat.Add(1, new CampInfo(COM_PLAYERCAMP.COM_PLAYERCAMP_1)); this.campStat.Add(2, new CampInfo(COM_PLAYERCAMP.COM_PLAYERCAMP_2)); this.initEvent(); this.initNotifyDestroyStat(); this.m_winMvpId = 0; this.m_loseMvpId = 0; this.m_lastBestPlayer = 0; this.m_heroSkillStat.StartRecord(); }