public void StartStatistic()
 {
     this.campStat.Clear();
     this.destroyStats.Clear();
     CPlayerBehaviorStat.Clear();
     this.destroyStats.Add(0u, new Dictionary <int, DestroyStat>());
     this.destroyStats.Add(1u, new Dictionary <int, DestroyStat>());
     this.destroyStats.Add(2u, new Dictionary <int, DestroyStat>());
     this.m_playerKDAStat.StartKDARecord();
     this.m_battleDeadStat.StartRecord();
     this.m_playerSoulLevelStat.StartRecord();
     this.m_shenFuStat.StartRecord();
     this.m_battleBuffStat.StartRecord();
     this.m_optAchievementRecorder.StartRecord();
     this.m_locStat.StartRecord();
     this.m_vdStat.StartRecord();
     this.m_NonHeroInfo.Clear();
     for (uint num = 0u; num < 3u; num += 1u)
     {
         this.campStat.Add(num, new CampInfo((COM_PLAYERCAMP)num));
     }
     this.initEvent();
     this.initNotifyDestroyStat();
     this.m_winMvpId         = 0u;
     this.m_loseMvpId        = 0u;
     this._useServerMvpScore = false;
     this._mvpScore.Clear();
     this.m_lastBestPlayer            = 0u;
     this.u64EmenyIsVisibleToHostHero = 0uL;
     this.m_heroSkillStat.StartRecord();
 }
Exemple #2
0
 public void StartStatistic()
 {
     this.campStat.Clear();
     this.destroyStats.Clear();
     CPlayerBehaviorStat.Clear();
     this.destroyStats.Add(0, new Dictionary <int, DestroyStat>());
     this.destroyStats.Add(1, new Dictionary <int, DestroyStat>());
     this.destroyStats.Add(2, new Dictionary <int, DestroyStat>());
     this.m_playerKDAStat.StartKDARecord();
     this.m_battleDeadStat.StartRecord();
     this.m_playerSoulLevelStat.StartRecord();
     this.m_shenFuStat.StartRecord();
     this.m_battleBuffStat.StartRecord();
     this.m_optAchievementRecorder.StartRecord();
     this.m_locStat.StartRecord();
     this.m_vdStat.StartRecord();
     this.m_NonHeroInfo.Clear();
     this.campStat.Add(0, new CampInfo(COM_PLAYERCAMP.COM_PLAYERCAMP_MID));
     this.campStat.Add(1, new CampInfo(COM_PLAYERCAMP.COM_PLAYERCAMP_1));
     this.campStat.Add(2, new CampInfo(COM_PLAYERCAMP.COM_PLAYERCAMP_2));
     this.initEvent();
     this.initNotifyDestroyStat();
     this.m_winMvpId       = 0;
     this.m_loseMvpId      = 0;
     this.m_lastBestPlayer = 0;
     this.m_heroSkillStat.StartRecord();
 }