Пример #1
0
 public PlayerUIClass(GameManeger manager, GameObject p, GameObject Camvas, GameObject Camvas2) : base(manager)
 {
     _stateClass    = (MainStateClass)manager.NowManager;
     AnimationClass = p.GetComponent <PlayerAnimation>();
     Playermove     = p.GetComponent <PlayerMove>();
     //ここからはゲームシーンのみ使う
     _Effect = Camvas.transform.GetChild(1).gameObject;
     _Effect.SetActive(false);
     //HPのスライダー処理
     HP_ber          = Camvas2.transform.GetChild(1).GetComponent <Slider>();
     HP_ber.maxValue = Playermove.GetSetHP;
     //範囲攻撃可能のスライダー処理
     Range_ber          = Camvas.transform.GetChild(4).GetComponent <Slider>();
     Range_ber.maxValue = 7;
     log = Camvas.transform.GetChild(3).GetComponent <Text>();
 }
Пример #2
0
 public MainStateClass(GameManeger m, int Score) : base()
 {
     this.Score = Score;
     _My        = this;
     _Manager   = m;
 }