Пример #1
0
        /// <summary>
        /// Returns the GPActionObjectMapper attached to the specified GameObject if any.
        /// Otherwise creates a GPActionObject it and return the newly created GPActionObjectMapper;
        /// </summary>
        /// <param name="parentObj"></param>
        /// <returns></returns>
        public static GPActionObjectMapper GetGPActionObjectMapperOrCreate(GameObject parentObj)
        {
            GPActionObjectMapper obj = GetGPActionObjectMapper(parentObj);

            if (obj != null)
                return obj;

            return CreateGPActionObject(parentObj).GetComponent<GPActionObjectMapper>();
        }
Пример #2
0
        void OnDestroy()
        {
            GPActionObjectMapper obj = GetGPActionObjectMapper();

            if (obj == null)
            {
                return;
            }

            obj.RemoveEventHandler(this);
        }