public void OnPointerUp(PointerEventData eventData)
 {
     if (PlayerInstance.getInstance().IsOnPlatform)
     {
         // choosing next platform position
         if (PlayerInstance.getInstance().transform.position.y >
             PlatformsController.CurrentPlatform.transform.position.y)
         {
             PlayerInstance.getInstance().transform.SetParent(PlayerInstance.getInstance().MyParent);
             PlatformsController.CurrentPlatform.NextPos =
                 PlatformsController.CurrentPlatform.Positions[rand.Next(PlatformsController.CurrentPlatform.Positions.Count)];
             PlatformsController.CurrentPlatform.HasPlayerOn        = false;
             PlatformsController.CurrentPlatform.IsOnJumpPos        = false;
             PlatformsController.CurrentPlatform.Collider.isTrigger = true;
         }
         rulesPanel.SetActive(false);
     }
     touchLength.Stop();
     PlayerInstance.getInstance().Jump(touchLength.ElapsedMilliseconds);
     touchLength.Reset();
     if (PlatformsController.CurrentPlatform != null)
     {
         PlatformsController.CurrentPlatform.Collider.isTrigger = true;
     }
 }
Пример #2
0
        // Start is called before the first frame update
        void Start()
        {
            if (PlayerPrefs.HasKey(StringConsts.CURRENT_CHARACTER))
            {
                var characterTag = PlayerPrefs.GetString(StringConsts.CURRENT_CHARACTER);
                foreach (var character in charactersList)
                {
                    if (character.tag == characterTag)
                    {
                        GameObject newCharacter = Instantiate(character, startPosition, Quaternion.identity);
                        PlayerInstance.setInstance(newCharacter.GetComponent <PlayerBehaviour>());
                        EventsController.AddToFreezableItems(newCharacter.GetComponent <PlayerBehaviour>());
                        break;
                    }
                }
            }
            else
            {
                PlayerPrefs.SetString(StringConsts.START_CHARACTER, StringConsts.EQUIPED);
                PlayerPrefs.SetString(StringConsts.CURRENT_CHARACTER, StringConsts.START_CHARACTER);

                foreach (var character in charactersList)
                {
                    if (character.tag == StringConsts.START_CHARACTER)
                    {
                        GameObject newCharacter = Instantiate(character, startPosition, Quaternion.identity);
                        PlayerInstance.setInstance(newCharacter.GetComponent <PlayerBehaviour>());
                        EventsController.AddToFreezableItems(newCharacter.GetComponent <PlayerBehaviour>());
                    }
                }
            }
            PlayerPrefs.Save();
        }
Пример #3
0
 void FixedUpdate()
 {
     if (!PlayerInstance.getInstance().IsOnGround&& rb.velocity == Vector2.zero)
     {
         rb.velocity = new Vector2(0f, MOVE_FORCE);
     }
 }
Пример #4
0
        public static void ChangeCharacter(string newCharacterTag)
        {
            EventsController.RemoveFromFreezable(PlayerInstance.getInstance());
            Destroy(PlayerInstance.getInstance().gameObject);

            foreach (var character in charactersList)
            {
                if (character.tag == newCharacterTag)
                {
                    GameObject newCharacter = Instantiate(character, startPosition, Quaternion.identity);
                    PlayerInstance.setInstance(newCharacter.GetComponent <PlayerBehaviour>());
                    EventsController.AddToFreezableItems(newCharacter.GetComponent <PlayerBehaviour>());
                    break;
                }
            }
        }