Пример #1
0
        public ValueArray(ObjectReader reader)
        {
            var version = reader.version;

            if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
            {
                int numBools = reader.ReadInt32();
                m_BoolValues = new bool[numBools];
                for (int i = 0; i < numBools; i++)
                {
                    m_BoolValues[i] = reader.ReadBoolean();
                }

                reader.AlignStream(4);

                m_IntValues   = reader.ReadInt32Array(reader.ReadInt32());
                m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
            }

            int numPosValues = reader.ReadInt32();

            m_PositionValues = new object[numPosValues];
            for (int i = 0; i < numPosValues; i++)
            {
                m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 and up
            }

            m_QuaternionValues = reader.ReadVector4Array(reader.ReadInt32());

            int numScaleValues = reader.ReadInt32();

            m_ScaleValues = new object[numScaleValues];
            for (int i = 0; i < numScaleValues; i++)
            {
                m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 adn up
            }

            if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
            {
                m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
                m_IntValues   = reader.ReadInt32Array(reader.ReadInt32());

                int numBools = reader.ReadInt32();
                m_BoolValues = new bool[numBools];
                for (int i = 0; i < numBools; i++)
                {
                    m_BoolValues[i] = reader.ReadBoolean();
                }

                reader.AlignStream(4);
            }
        }
Пример #2
0
        public Blend2dDataConstant(ObjectReader reader)
        {
            m_ChildPositionArray      = reader.ReadVector2Array();
            m_ChildMagnitudeArray     = reader.ReadSingleArray();
            m_ChildPairVectorArray    = reader.ReadVector2Array();
            m_ChildPairAvgMagInvArray = reader.ReadSingleArray();

            int numNeighbours = reader.ReadInt32();

            m_ChildNeighborListArray = new MotionNeighborList[numNeighbours];
            for (int i = 0; i < numNeighbours; i++)
            {
                m_ChildNeighborListArray[i] = new MotionNeighborList(reader);
            }
        }
Пример #3
0
        public HumanPose(ObjectReader reader)
        {
            var version = reader.version;

            m_RootX          = new xform(reader);
            m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
            m_LookAtWeight   = reader.ReadVector4();

            int numGoals = reader.ReadInt32();

            m_GoalArray = new List <HumanGoal>(numGoals);
            for (int i = 0; i < numGoals; i++)
            {
                m_GoalArray.Add(new HumanGoal(reader));
            }

            m_LeftHandPose  = new HandPose(reader);
            m_RightHandPose = new HandPose(reader);

            int numDoFs = reader.ReadInt32();

            m_DoFArray = reader.ReadSingleArray(numDoFs);

            if (version[0] > 5 || (version[0] == 5 && version[1] >= 2))//5.2 and up
            {
                int numTDof = reader.ReadInt32();
                m_TDoFArray = new object[numTDof];
                for (int i = 0; i < numTDof; i++)
                {
                    m_TDoFArray[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
                }
            }
        }
Пример #4
0
        public SkinnedMeshRenderer(ObjectReader reader) : base(reader)
        {
            int m_Quality             = reader.ReadInt32();
            var m_UpdateWhenOffscreen = reader.ReadBoolean();
            var m_SkinNormals         = reader.ReadBoolean(); //3.1.0 and below

            reader.AlignStream();

            if (version[0] == 2 && version[1] < 6) //2.6 down
            {
                var m_DisableAnimationWhenOffscreen = new PPtr <Animation>(reader);
            }

            m_Mesh = new PPtr <Mesh>(reader);

            m_Bones = new PPtr <Transform> [reader.ReadInt32()];
            for (int b = 0; b < m_Bones.Length; b++)
            {
                m_Bones[b] = new PPtr <Transform>(reader);
            }

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                m_BlendShapeWeights = reader.ReadSingleArray();
            }
        }
Пример #5
0
        public HumanPose(ObjectReader reader)
        {
            var version = reader.version;

            m_RootX          = new xform(reader);
            m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
            m_LookAtWeight   = reader.ReadVector4();

            var numGoals = reader.ReadInt32();

            m_GoalArray = new HumanGoal[numGoals];
            for (var i = 0; i < numGoals; i++)
            {
                m_GoalArray[i] = new HumanGoal(reader);
            }

            m_LeftHandPose  = new HandPose(reader);
            m_RightHandPose = new HandPose(reader);

            m_DoFArray = reader.ReadSingleArray();

            if (version[0] > 5 || (version[0] == 5 && version[1] >= 2))//5.2 and up
            {
                var numTDof = reader.ReadInt32();
                m_TDoFArray = new Vector3[numTDof];
                for (var i = 0; i < numTDof; i++)
                {
                    m_TDoFArray[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
                }
            }
        }
Пример #6
0
        public BlendShapeData(ObjectReader reader)
        {
            int numVerts = reader.ReadInt32();

            vertices = new BlendShapeVertex[numVerts];
            for (int i = 0; i < numVerts; i++)
            {
                vertices[i] = new BlendShapeVertex(reader);
            }

            int numShapes = reader.ReadInt32();

            shapes = new MeshBlendShape[numShapes];
            for (int i = 0; i < numShapes; i++)
            {
                shapes[i] = new MeshBlendShape(reader);
            }

            int numChannels = reader.ReadInt32();

            channels = new MeshBlendShapeChannel[numChannels];
            for (int i = 0; i < numChannels; i++)
            {
                channels[i] = new MeshBlendShapeChannel(reader);
            }

            fullWeights = reader.ReadSingleArray();
        }
Пример #7
0
        public BlendShapeData(ObjectReader reader)
        {
            int numVerts = reader.ReadInt32();

            vertices = new List <BlendShapeVertex>(numVerts);
            for (int i = 0; i < numVerts; i++)
            {
                vertices.Add(new BlendShapeVertex(reader));
            }

            int numShapes = reader.ReadInt32();

            shapes = new List <MeshBlendShape>(numShapes);
            for (int i = 0; i < numShapes; i++)
            {
                shapes.Add(new MeshBlendShape(reader));
            }

            int numChannels = reader.ReadInt32();

            channels = new List <MeshBlendShapeChannel>(numChannels);
            for (int i = 0; i < numChannels; i++)
            {
                channels.Add(new MeshBlendShapeChannel(reader));
            }

            fullWeights = reader.ReadSingleArray();
        }
Пример #8
0
        public ClipMuscleConstant(ObjectReader reader)
        {
            var version = reader.version;

            m_DeltaPose = new HumanPose(reader);
            m_StartX    = new xform(reader);
            if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
            {
                m_StopX = new xform(reader);
            }
            m_LeftFootStartX  = new xform(reader);
            m_RightFootStartX = new xform(reader);
            if (version[0] < 5)//5.0 down
            {
                m_MotionStartX = new xform(reader);
                m_MotionStopX  = new xform(reader);
            }
            m_AverageSpeed        = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
            m_Clip                = new Clip(reader);
            m_StartTime           = reader.ReadSingle();
            m_StopTime            = reader.ReadSingle();
            m_OrientationOffsetY  = reader.ReadSingle();
            m_Level               = reader.ReadSingle();
            m_CycleOffset         = reader.ReadSingle();
            m_AverageAngularSpeed = reader.ReadSingle();

            m_IndexArray = reader.ReadInt32Array();
            if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
            {
                var m_AdditionalCurveIndexArray = reader.ReadInt32Array();
            }
            int numDeltas = reader.ReadInt32();

            m_ValueArrayDelta = new List <ValueDelta>(numDeltas);
            for (int i = 0; i < numDeltas; i++)
            {
                m_ValueArrayDelta.Add(new ValueDelta(reader));
            }
            if (version[0] > 5 || (version[0] == 5 && version[1] >= 3))//5.3 and up
            {
                m_ValueArrayReferencePose = reader.ReadSingleArray();
            }

            m_Mirror               = reader.ReadBoolean();
            m_LoopTime             = reader.ReadBoolean();
            m_LoopBlend            = reader.ReadBoolean();
            m_LoopBlendOrientation = reader.ReadBoolean();
            m_LoopBlendPositionY   = reader.ReadBoolean();
            m_LoopBlendPositionXZ  = reader.ReadBoolean();
            if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
            {
                m_StartAtOrigin = reader.ReadBoolean();
            }
            m_KeepOriginalOrientation = reader.ReadBoolean();
            m_KeepOriginalPositionY   = reader.ReadBoolean();
            m_KeepOriginalPositionXZ  = reader.ReadBoolean();
            m_HeightFromFeet          = reader.ReadBoolean();
            reader.AlignStream();
        }
Пример #9
0
 public DenseClip(ObjectReader reader)
 {
     m_FrameCount  = reader.ReadInt32();
     m_CurveCount  = reader.ReadUInt32();
     m_SampleRate  = reader.ReadSingle();
     m_BeginTime   = reader.ReadSingle();
     m_SampleArray = reader.ReadSingleArray();
 }
Пример #10
0
 public HandPose(ObjectReader reader)
 {
     m_GrabX     = new xform(reader);
     m_DoFArray  = reader.ReadSingleArray();
     m_Override  = reader.ReadSingle();
     m_CloseOpen = reader.ReadSingle();
     m_InOut     = reader.ReadSingle();
     m_Grab      = reader.ReadSingle();
 }
Пример #11
0
        public ValueArray(ObjectReader reader)
        {
            var version = reader.version;

            if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
            {
                m_BoolValues = reader.ReadBooleanArray();
                reader.AlignStream();
                m_IntValues   = reader.ReadInt32Array();
                m_FloatValues = reader.ReadSingleArray();
            }

            if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
            {
                m_VectorValues = reader.ReadVector4Array();
            }
            else
            {
                int numPosValues = reader.ReadInt32();
                m_PositionValues = new Vector3[numPosValues];
                for (int i = 0; i < numPosValues; i++)
                {
                    m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
                }

                m_QuaternionValues = reader.ReadVector4Array();

                int numScaleValues = reader.ReadInt32();
                m_ScaleValues = new Vector3[numScaleValues];
                for (int i = 0; i < numScaleValues; i++)
                {
                    m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
                }

                if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
                {
                    m_FloatValues = reader.ReadSingleArray();
                    m_IntValues   = reader.ReadInt32Array();
                    m_BoolValues  = reader.ReadBooleanArray();
                    reader.AlignStream();
                }
            }
        }
        public Human(ObjectReader reader)
        {
            var version = reader.version;

            m_RootX        = new xform(reader);
            m_Skeleton     = new Skeleton(reader);
            m_SkeletonPose = new SkeletonPose(reader);
            m_LeftHand     = new Hand(reader);
            m_RightHand    = new Hand(reader);

            if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
            {
                var numHandles = reader.ReadInt32();
                m_Handles = new Handle[numHandles];
                for (var i = 0; i < numHandles; i++)
                {
                    m_Handles[i] = new Handle(reader);
                }

                var numColliders = reader.ReadInt32();
                m_ColliderArray = new Collider[numColliders];
                for (var i = 0; i < numColliders; i++)
                {
                    m_ColliderArray[i] = new Collider(reader);
                }
            }

            m_HumanBoneIndex = reader.ReadInt32Array();

            m_HumanBoneMass = reader.ReadSingleArray();

            if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
            {
                m_ColliderIndex = reader.ReadInt32Array();
            }

            m_Scale         = reader.ReadSingle();
            m_ArmTwist      = reader.ReadSingle();
            m_ForeArmTwist  = reader.ReadSingle();
            m_UpperLegTwist = reader.ReadSingle();
            m_LegTwist      = reader.ReadSingle();
            m_ArmStretch    = reader.ReadSingle();
            m_LegStretch    = reader.ReadSingle();
            m_FeetSpacing   = reader.ReadSingle();
            m_HasLeftHand   = reader.ReadBoolean();
            m_HasRightHand  = reader.ReadBoolean();
            if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
            {
                m_HasTDoF = reader.ReadBoolean();
            }
            reader.AlignStream();
        }
Пример #13
0
        public Human(ObjectReader reader)
        {
            var version = reader.version;

            m_RootX        = new xform(reader);
            m_Skeleton     = new Skeleton(reader);
            m_SkeletonPose = new SkeletonPose(reader);
            m_LeftHand     = new Hand(reader);
            m_RightHand    = new Hand(reader);

            if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
            {
                int numHandles = reader.ReadInt32();
                m_Handles = new List <Handle>(numHandles);
                for (int i = 0; i < numHandles; i++)
                {
                    m_Handles.Add(new Handle(reader));
                }

                int numColliders = reader.ReadInt32();
                m_ColliderArray = new List <Collider>(numColliders);
                for (int i = 0; i < numColliders; i++)
                {
                    m_ColliderArray.Add(new Collider(reader));
                }
            }

            m_HumanBoneIndex = reader.ReadInt32Array();

            m_HumanBoneMass = reader.ReadSingleArray();

            if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
            {
                m_ColliderIndex = reader.ReadInt32Array();
            }

            m_Scale         = reader.ReadSingle();
            m_ArmTwist      = reader.ReadSingle();
            m_ForeArmTwist  = reader.ReadSingle();
            m_UpperLegTwist = reader.ReadSingle();
            m_LegTwist      = reader.ReadSingle();
            m_ArmStretch    = reader.ReadSingle();
            m_LegStretch    = reader.ReadSingle();
            m_FeetSpacing   = reader.ReadSingle();
            m_HasLeftHand   = reader.ReadBoolean();
            m_HasRightHand  = reader.ReadBoolean();
            m_HasTDoF       = reader.ReadBoolean();
            reader.AlignStream();
        }
Пример #14
0
        public BlendTreeNodeConstant(ObjectReader reader)
        {
            var version = reader.version;

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
            {
                m_BlendType = reader.ReadUInt32();
            }
            m_BlendEventID = reader.ReadUInt32();
            if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
            {
                m_BlendEventYID = reader.ReadUInt32();
            }
            m_ChildIndices = reader.ReadUInt32Array();
            if (version[0] < 4 || (version[0] == 4 && version[1] < 1)) //4.1 down
            {
                m_ChildThresholdArray = reader.ReadSingleArray();
            }

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
            {
                m_Blend1dData = new Blend1dDataConstant(reader);
                m_Blend2dData = new Blend2dDataConstant(reader);
            }

            if (version[0] >= 5) //5.0 and up
            {
                m_BlendDirectData = new BlendDirectDataConstant(reader);
            }

            m_ClipID = reader.ReadUInt32();
            if (version[0] == 4 && version[1] >= 5) //4.5 - 5.0
            {
                m_ClipIndex = reader.ReadUInt32();
            }

            m_Duration = reader.ReadSingle();

            if (version[0] > 4 ||
                (version[0] == 4 && version[1] > 1) ||
                (version[0] == 4 && version[1] == 1 && version[2] >= 3))    //4.1.3 and up
            {
                m_CycleOffset = reader.ReadSingle();
                m_Mirror      = reader.ReadBoolean();
                reader.AlignStream();
            }
        }
Пример #15
0
        public BlendShapeData(ObjectReader reader)
        {
            var version = reader.version;

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                int numVerts = reader.ReadInt32();
                vertices = new BlendShapeVertex[numVerts];
                for (int i = 0; i < numVerts; i++)
                {
                    vertices[i] = new BlendShapeVertex(reader);
                }

                int numShapes = reader.ReadInt32();
                shapes = new MeshBlendShape[numShapes];
                for (int i = 0; i < numShapes; i++)
                {
                    shapes[i] = new MeshBlendShape(reader);
                }

                int numChannels = reader.ReadInt32();
                channels = new MeshBlendShapeChannel[numChannels];
                for (int i = 0; i < numChannels; i++)
                {
                    channels[i] = new MeshBlendShapeChannel(reader);
                }

                fullWeights = reader.ReadSingleArray();
            }
            else
            {
                var m_ShapesSize = reader.ReadInt32();
                var m_Shapes     = new MeshBlendShape[m_ShapesSize];
                for (int i = 0; i < m_ShapesSize; i++)
                {
                    m_Shapes[i] = new MeshBlendShape(reader);
                }
                reader.AlignStream();
                var m_ShapeVerticesSize = reader.ReadInt32();
                var m_ShapeVertices     = new BlendShapeVertex[m_ShapeVerticesSize]; //MeshBlendShapeVertex
                for (int i = 0; i < m_ShapeVerticesSize; i++)
                {
                    m_ShapeVertices[i] = new BlendShapeVertex(reader);
                }
            }
        }
Пример #16
0
        public List <uint> m_Indices = new List <uint>(); //use a list because I don't always know the facecount for triangle strips

        public Mesh(ObjectReader reader) : base(reader)
        {
            if (version[0] < 3 || (version[0] == 3 && version[1] < 5)) //3.5 down
            {
                m_Use16BitIndices = reader.ReadInt32() > 0;
            }

            if (version[0] == 2 && version[1] <= 5) //2.5 and down
            {
                int m_IndexBuffer_size = reader.ReadInt32();

                if (m_Use16BitIndices)
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
                    for (int i = 0; i < m_IndexBuffer_size / 2; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt16();
                    }
                    reader.AlignStream();
                }
                else
                {
                    m_IndexBuffer = reader.ReadUInt32Array(m_IndexBuffer_size / 4);
                }
            }

            int m_SubMeshesSize = reader.ReadInt32();

            m_SubMeshes = new SubMesh[m_SubMeshesSize];
            for (int i = 0; i < m_SubMeshesSize; i++)
            {
                m_SubMeshes[i] = new SubMesh(reader);
            }

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
            {
                m_Shapes = new BlendShapeData(reader);
            }

            if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
            {
                m_BindPose       = reader.ReadMatrixArray();
                m_BoneNameHashes = reader.ReadUInt32Array();
                var m_RootBoneNameHash = reader.ReadUInt32();
            }

            if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
            {
                if (version[0] >= 2019)                                 //2019 and up
                {
                    var m_BonesAABBSize = reader.ReadInt32();
                    var m_BonesAABB     = new MinMaxAABB[m_BonesAABBSize];
                    for (int i = 0; i < m_BonesAABBSize; i++)
                    {
                        m_BonesAABB[i] = new MinMaxAABB(reader);
                    }

                    var m_VariableBoneCountWeights = reader.ReadUInt32Array();
                }

                var m_MeshCompression = reader.ReadByte();
                if (version[0] >= 4)
                {
                    if (version[0] < 5)
                    {
                        var m_StreamCompression = reader.ReadByte();
                    }
                    var m_IsReadable   = reader.ReadBoolean();
                    var m_KeepVertices = reader.ReadBoolean();
                    var m_KeepIndices  = reader.ReadBoolean();
                }
                reader.AlignStream();

                //Unity fixed it in 2017.3.1p1 and later versions
                if ((version[0] > 2017 || (version[0] == 2017 && version[1] >= 4)) ||                    //2017.4
                    ((version[0] == 2017 && version[1] == 3 && version[2] == 1) && buildType.IsPatch) || //fixed after 2017.3.1px
                    ((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))                 //2017.3.xfx with no compression
                {
                    var m_IndexFormat = reader.ReadInt32();
                }

                int m_IndexBuffer_size = reader.ReadInt32();
                if (m_Use16BitIndices)
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
                    for (int i = 0; i < m_IndexBuffer_size / 2; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt16();
                    }
                    reader.AlignStream();
                }
                else
                {
                    m_IndexBuffer = reader.ReadUInt32Array(m_IndexBuffer_size / 4);
                }
            }

            if (version[0] < 3 || (version[0] == 3 && version[1] < 5)) //3.4.2 and earlier
            {
                m_VertexCount = reader.ReadInt32();
                m_Vertices    = reader.ReadSingleArray(m_VertexCount * 3); //Vector3

                m_Skin = new BoneWeights4[reader.ReadInt32()];
                for (int s = 0; s < m_Skin.Length; s++)
                {
                    m_Skin[s] = new BoneWeights4(reader);
                }

                m_BindPose = reader.ReadMatrixArray();

                m_UV0 = reader.ReadSingleArray(reader.ReadInt32() * 2); //Vector2

                m_UV1 = reader.ReadSingleArray(reader.ReadInt32() * 2); //Vector2

                if (version[0] == 2 && version[1] <= 5)                 //2.5 and down
                {
                    int m_TangentSpace_size = reader.ReadInt32();
                    m_Normals  = new float[m_TangentSpace_size * 3];
                    m_Tangents = new float[m_TangentSpace_size * 4];
                    for (int v = 0; v < m_TangentSpace_size; v++)
                    {
                        m_Normals[v * 3]      = reader.ReadSingle();
                        m_Normals[v * 3 + 1]  = reader.ReadSingle();
                        m_Normals[v * 3 + 2]  = reader.ReadSingle();
                        m_Tangents[v * 3]     = reader.ReadSingle();
                        m_Tangents[v * 3 + 1] = reader.ReadSingle();
                        m_Tangents[v * 3 + 2] = reader.ReadSingle();
                        m_Tangents[v * 3 + 3] = reader.ReadSingle(); //handedness
                    }
                }
                else //2.6.0 and later
                {
                    m_Tangents = reader.ReadSingleArray(reader.ReadInt32() * 4); //Vector4

                    m_Normals = reader.ReadSingleArray(reader.ReadInt32() * 3); //Vector3
                }
            }
            else
            {
                if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
                {
                    m_Skin = new BoneWeights4[reader.ReadInt32()];
                    for (int s = 0; s < m_Skin.Length; s++)
                    {
                        m_Skin[s] = new BoneWeights4(reader);
                    }
                }

                if (version[0] == 3 || (version[0] == 4 && version[1] <= 2)) //4.2 and down
                {
                    m_BindPose = reader.ReadMatrixArray();
                }

                m_VertexData = new VertexData(reader);
            }

            if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and later
            {
                m_CompressedMesh = new CompressedMesh(reader);
            }

            reader.Position += 24;                                      //AABB m_LocalAABB

            if (version[0] < 3 || (version[0] == 3 && version[1] <= 4)) //3.4.2 and earlier
            {
                int m_Colors_size = reader.ReadInt32();
                m_Colors = new float[m_Colors_size * 4];
                for (int v = 0; v < m_Colors_size * 4; v++)
                {
                    m_Colors[v] = (float)reader.ReadByte() / 0xFF;
                }

                int m_CollisionTriangles_size = reader.ReadInt32();
                reader.Position += m_CollisionTriangles_size * 4; //UInt32 indices
                int m_CollisionVertexCount = reader.ReadInt32();
            }

            int m_MeshUsageFlags = reader.ReadInt32();

            if (version[0] >= 5) //5.0 and up
            {
                var m_BakedConvexCollisionMesh = reader.ReadBytes(reader.ReadInt32());
                reader.AlignStream();
                var m_BakedTriangleCollisionMesh = reader.ReadBytes(reader.ReadInt32());
                reader.AlignStream();
            }

            if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
            {
                var m_MeshMetrics = new float[2];
                m_MeshMetrics[0] = reader.ReadSingle();
                m_MeshMetrics[1] = reader.ReadSingle();
            }

            if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 3)) //2018.3 and up
            {
                reader.AlignStream();
                m_StreamData = new StreamingInfo(reader);
            }

            ProcessData();
        }
Пример #17
0
 public Blend1dDataConstant(ObjectReader reader)
 {
     m_ChildThresholdArray = reader.ReadSingleArray();
 }
Пример #18
0
        public List <uint> m_Indices = new List <uint>(); //use a list because I don't always know the facecount for triangle strips

        public Mesh(ObjectReader reader) : base(reader)
        {
            if (version[0] < 3 || (version[0] == 3 && version[1] < 5)) //3.5 down
            {
                m_Use16BitIndices = reader.ReadInt32() > 0;
            }

            if (version[0] == 2 && version[1] <= 5) //2.5 and down
            {
                int m_IndexBuffer_size = reader.ReadInt32();

                if (m_Use16BitIndices)
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
                    for (int i = 0; i < m_IndexBuffer_size / 2; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt16();
                    }
                    reader.AlignStream();
                }
                else
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 4];
                    for (int i = 0; i < m_IndexBuffer_size / 4; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt32();
                    }
                }
            }

            int m_SubMeshesSize = reader.ReadInt32();

            m_SubMeshes = new SubMesh[m_SubMeshesSize];
            for (int i = 0; i < m_SubMeshesSize; i++)
            {
                m_SubMeshes[i] = new SubMesh(reader);
            }

            if (version[0] == 4 && ((version[1] == 1 && !buildType.IsAlpha) || (version[1] > 1 && version[1] <= 2))) //4.1.0 to 4.2.x, excluding 4.1.0 alpha
            {
                int m_Shapes_size = reader.ReadInt32();
                if (m_Shapes_size > 0)
                {
                    //bool stop = true;
                }
                for (int s = 0; s < m_Shapes_size; s++) //untested
                {
                    var shape_name = reader.ReadAlignedString();
                    reader.Position += 36; //uint firstVertex, vertexCount; Vector3f aabbMinDelta, aabbMaxDelta; bool hasNormals, hasTangents
                }

                int m_ShapeVertices_size = reader.ReadInt32();
                reader.Position += m_ShapeVertices_size * 40;                //vertex positions, normals, tangents & uint index
            }
            else if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3.0 and later
            {
                m_Shapes         = new BlendShapeData(reader);
                m_BindPose       = reader.ReadMatrixArray();
                m_BoneNameHashes = reader.ReadUInt32Array();
                var m_RootBoneNameHash = reader.ReadUInt32();
            }

            if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and later
            {
                var m_MeshCompression = reader.ReadByte();
                if (version[0] >= 4)
                {
                    if (version[0] < 5)
                    {
                        var m_StreamCompression = reader.ReadByte();
                    }
                    var m_IsReadable   = reader.ReadBoolean();
                    var m_KeepVertices = reader.ReadBoolean();
                    var m_KeepIndices  = reader.ReadBoolean();
                }
                reader.AlignStream();

                //Unity fixed it in 2017.3.1p1 and later versions
                if ((version[0] > 2017 || (version[0] == 2017 && version[1] >= 4)) ||                    //2017.4
                    ((version[0] == 2017 && version[1] == 3 && version[2] == 1) && buildType.IsPatch) || //fixed after 2017.3.1px
                    ((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))                 //2017.3.xfx with no compression
                {
                    var m_IndexFormat = reader.ReadInt32();
                }

                int m_IndexBuffer_size = reader.ReadInt32();
                if (m_Use16BitIndices)
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 2];
                    for (int i = 0; i < m_IndexBuffer_size / 2; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt16();
                    }
                    reader.AlignStream();
                }
                else
                {
                    m_IndexBuffer = new uint[m_IndexBuffer_size / 4];
                    for (int i = 0; i < m_IndexBuffer_size / 4; i++)
                    {
                        m_IndexBuffer[i] = reader.ReadUInt32();
                    }
                    reader.AlignStream();
                }
            }

            if (version[0] < 3 || (version[0] == 3 && version[1] < 5)) //3.4.2 and earlier
            {
                m_VertexCount = reader.ReadInt32();
                m_Vertices    = reader.ReadSingleArray(m_VertexCount * 3); //Vector3

                m_Skin = new BoneWeights4[reader.ReadInt32()];
                for (int s = 0; s < m_Skin.Length; s++)
                {
                    m_Skin[s] = new BoneWeights4(reader);
                }

                m_BindPose = reader.ReadMatrixArray();

                m_UV0 = reader.ReadSingleArray(reader.ReadInt32() * 2); //Vector2

                m_UV1 = reader.ReadSingleArray(reader.ReadInt32() * 2); //Vector2

                if (version[0] == 2 && version[1] <= 5)                 //2.5 and down
                {
                    int m_TangentSpace_size = reader.ReadInt32();
                    m_Normals = new float[m_TangentSpace_size * 3];
                    for (int v = 0; v < m_TangentSpace_size; v++)
                    {
                        m_Normals[v * 3]     = reader.ReadSingle();
                        m_Normals[v * 3 + 1] = reader.ReadSingle();
                        m_Normals[v * 3 + 2] = reader.ReadSingle();
                        reader.Position     += 16; //Vector3f tangent & float handedness
                    }
                }
                else //2.6.0 and later
                {
                    m_Tangents = reader.ReadSingleArray(reader.ReadInt32() * 4); //Vector4

                    m_Normals = reader.ReadSingleArray(reader.ReadInt32() * 3); //Vector3
                }
            }
            else
            {
                if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
                {
                    m_Skin = new BoneWeights4[reader.ReadInt32()];
                    for (int s = 0; s < m_Skin.Length; s++)
                    {
                        m_Skin[s] = new BoneWeights4(reader);
                    }
                }

                if (version[0] == 3 || (version[0] == 4 && version[1] <= 2)) //4.2 and down
                {
                    m_BindPose = reader.ReadMatrixArray();
                }

                m_VertexData = new VertexData(reader);
            }

            if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and later
            {
                m_CompressedMesh = new CompressedMesh(reader);
            }

            reader.Position += 24;                                      //AABB m_LocalAABB

            if (version[0] < 3 || (version[0] == 3 && version[1] <= 4)) //3.4.2 and earlier
            {
                int m_Colors_size = reader.ReadInt32();
                m_Colors = new float[m_Colors_size * 4];
                for (int v = 0; v < m_Colors_size * 4; v++)
                {
                    m_Colors[v] = (float)reader.ReadByte() / 0xFF;
                }

                int m_CollisionTriangles_size = reader.ReadInt32();
                reader.Position += m_CollisionTriangles_size * 4; //UInt32 indices
                int m_CollisionVertexCount = reader.ReadInt32();
            }

            int m_MeshUsageFlags = reader.ReadInt32();

            if (version[0] >= 5) //5.0 and up
            {
                var m_BakedConvexCollisionMesh = reader.ReadBytes(reader.ReadInt32());
                reader.AlignStream();
                var m_BakedTriangleCollisionMesh = reader.ReadBytes(reader.ReadInt32());
                reader.AlignStream();
            }

            if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
            {
                var m_MeshMetrics = new float[2];
                m_MeshMetrics[0] = reader.ReadSingle();
                m_MeshMetrics[1] = reader.ReadSingle();
            }

            if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 3)) //2018.3 and up
            {
                reader.AlignStream();
                m_StreamData = new StreamingInfo(reader);
            }

            ProcessData();
        }
Пример #19
0
 public BoneWeights4(ObjectReader reader)
 {
     weight    = reader.ReadSingleArray(4);
     boneIndex = reader.ReadInt32Array(4);
 }
Пример #20
0
        private static void DumpType(TypeSig typeSig, StringBuilder sb, ObjectReader reader, string name, int indent, bool isRoot = false)
        {
            var typeDef = typeSig.ToTypeDefOrRef().ResolveTypeDefThrow();

            if (typeSig.IsPrimitive)
            {
                object value = null;
                switch (typeSig.TypeName)
                {
                case "Boolean":
                    value = reader.ReadBoolean();
                    break;

                case "Byte":
                    value = reader.ReadByte();
                    break;

                case "SByte":
                    value = reader.ReadSByte();
                    break;

                case "Int16":
                    value = reader.ReadInt16();
                    break;

                case "UInt16":
                    value = reader.ReadUInt16();
                    break;

                case "Int32":
                    value = reader.ReadInt32();
                    break;

                case "UInt32":
                    value = reader.ReadUInt32();
                    break;

                case "Int64":
                    value = reader.ReadInt64();
                    break;

                case "UInt64":
                    value = reader.ReadUInt64();
                    break;

                case "Single":
                    value = reader.ReadSingle();
                    break;

                case "Double":
                    value = reader.ReadDouble();
                    break;

                case "Char":
                    value = reader.ReadChar();
                    break;
                }
                reader.AlignStream(4);
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {value}");
                return;
            }
            if (typeSig.FullName == "System.String")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = \"{reader.ReadAlignedString()}\"");
                return;
            }
            if (typeSig.FullName == "System.Object")
            {
                return;
            }
            if (typeDef.IsDelegate)
            {
                return;
            }
            if (typeSig is ArraySigBase)
            {
                if (!typeDef.IsEnum && !IsBaseType(typeDef) && !IsAssignFromUnityObject(typeDef) && !IsEngineType(typeDef) && !typeDef.IsSerializable)
                {
                    return;
                }
                var size = reader.ReadInt32();
                sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
                sb.AppendLine($"{new string('\t', indent + 1)}Array Array");
                sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
                for (int i = 0; i < size; i++)
                {
                    sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
                    DumpType(typeDef.ToTypeSig(), sb, reader, "data", indent + 2);
                }
                return;
            }
            if (!isRoot && typeSig is GenericInstSig genericInstSig)
            {
                if (genericInstSig.GenericArguments.Count == 1)
                {
                    var type = genericInstSig.GenericArguments[0].ToTypeDefOrRef().ResolveTypeDefThrow();
                    if (!type.IsEnum && !IsBaseType(type) && !IsAssignFromUnityObject(type) && !IsEngineType(type) && !type.IsSerializable)
                    {
                        return;
                    }
                    var size = reader.ReadInt32();
                    sb.AppendLine($"{new string('\t', indent)}{typeSig.TypeName} {name}");
                    sb.AppendLine($"{new string('\t', indent + 1)}Array Array");
                    sb.AppendLine($"{new string('\t', indent + 1)}int size = {size}");
                    for (int i = 0; i < size; i++)
                    {
                        sb.AppendLine($"{new string('\t', indent + 2)}[{i}]");
                        DumpType(genericInstSig.GenericArguments[0], sb, reader, "data", indent + 2);
                    }
                }
                return;
            }
            if (indent != -1 && IsAssignFromUnityObject(typeDef))
            {
                var pptr = reader.ReadPPtr();
                sb.AppendLine($"{new string('\t', indent)}PPtr<{typeDef.Name}> {name} = {{fileID: {pptr.m_FileID}, pathID: {pptr.m_PathID}}}");
                return;
            }
            if (typeDef.IsEnum)
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name} = {reader.ReadUInt32()}");
                return;
            }
            if (indent != -1 && !IsEngineType(typeDef) && !typeDef.IsSerializable)
            {
                return;
            }
            if (typeDef.FullName == "UnityEngine.Rect")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var rect = reader.ReadSingleArray(4);
                return;
            }
            if (typeDef.FullName == "UnityEngine.LayerMask")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var value = reader.ReadInt32();
                return;
            }
            if (typeDef.FullName == "UnityEngine.AnimationCurve")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var animationCurve = new AnimationCurve <float>(reader, reader.ReadSingle);
                return;
            }
            if (typeDef.FullName == "UnityEngine.Gradient")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                if (reader.version[0] == 5 && reader.version[1] < 5)
                {
                    reader.Position += 68;
                }
                else if (reader.version[0] == 5 && reader.version[1] < 6)
                {
                    reader.Position += 72;
                }
                else
                {
                    reader.Position += 168;
                }
                return;
            }
            if (typeDef.FullName == "UnityEngine.RectOffset")
            {
                sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                var left   = reader.ReadSingle();
                var right  = reader.ReadSingle();
                var top    = reader.ReadSingle();
                var bottom = reader.ReadSingle();
                return;
            }
            if (typeDef.FullName == "UnityEngine.GUIStyle") //TODO
            {
                throw new NotSupportedException();
            }
            if (typeDef.IsClass || typeDef.IsValueType)
            {
                if (name != null && indent != -1)
                {
                    sb.AppendLine($"{new string('\t', indent)}{typeDef.Name} {name}");
                }
                if (indent == -1 && typeDef.BaseType.FullName != "UnityEngine.Object")
                {
                    DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
                }
                if (indent != -1 && typeDef.BaseType.FullName != "System.Object")
                {
                    DumpType(typeDef.BaseType.ToTypeSig(), sb, reader, null, indent, true);
                }
                foreach (var fieldDef in typeDef.Fields)
                {
                    var access = fieldDef.Access & FieldAttributes.FieldAccessMask;
                    if (access != FieldAttributes.Public)
                    {
                        if (fieldDef.CustomAttributes.Any(x => x.TypeFullName.Contains("SerializeField")))
                        {
                            DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
                        }
                    }
                    else if ((fieldDef.Attributes & FieldAttributes.Static) == 0 && (fieldDef.Attributes & FieldAttributes.InitOnly) == 0 && (fieldDef.Attributes & FieldAttributes.NotSerialized) == 0)
                    {
                        DumpType(fieldDef.FieldType, sb, reader, fieldDef.Name, indent + 1);
                    }
                }
            }
        }
Пример #21
0
        public ConstantClip(ObjectReader reader)
        {
            int numData = reader.ReadInt32();

            data = reader.ReadSingleArray(numData);
        }
Пример #22
0
 public ConstantClip(ObjectReader reader)
 {
     data = reader.ReadSingleArray();
 }