Пример #1
0
 //LOAD THE GAME
 private void loadGameDialog_FileOk(object sender, CancelEventArgs e)
 {
     this.combat = new Combat();
     this.combat = DataSerialization.DeserializeGame(this.loadGameDialog.FileName);
     this.combat.LoadGame(this.combat);
     this.GameFSM.ChangeState(GameState.RUN);
     this.updateCombatUI();
     this.UpdateApp();
     this.RunApp();
     this.combat.RunCombat(this.combat.PlayerList[this.combat.PlayerIndex], this.combat.EntityList[this.combat.EntityIndex]);
 }
Пример #2
0
 private void saveGameDialog_FileOk_1(object sender, CancelEventArgs e)
 {
     //NEEDS WORK
     DataSerialization.SerializeGame(this.saveGameDialog.FileName);
 }