//LOAD THE GAME private void loadGameDialog_FileOk(object sender, CancelEventArgs e) { this.combat = new Combat(); this.combat = DataSerialization.DeserializeGame(this.loadGameDialog.FileName); this.combat.LoadGame(this.combat); this.GameFSM.ChangeState(GameState.RUN); this.updateCombatUI(); this.UpdateApp(); this.RunApp(); this.combat.RunCombat(this.combat.PlayerList[this.combat.PlayerIndex], this.combat.EntityList[this.combat.EntityIndex]); }
private void saveGameDialog_FileOk_1(object sender, CancelEventArgs e) { //NEEDS WORK DataSerialization.SerializeGame(this.saveGameDialog.FileName); }