private void button3_Click_1(object sender, EventArgs e) { AssessmentSerialization <Heros> .Serialize("CurrentPlayer", SI.currentHero); AssessmentSerialization <Heros> .Serialize("CurrentPlayer2", SI.currentHero2); AssessmentSerialization <Enemy> .Serialize("CurrentEnemy", SI.currentDrogoon); AssessmentSerialization <string> .Serialize("TextLog", textBox6.Text); textBox6.SelectionStart = textBox6.Text.Length; textBox6.ScrollToCaret(); comboBox1.SelectionStart = comboBox1.SelectedIndex; comboBox2.SelectionStart = comboBox2.SelectedIndex; }
//Singleton.Instance.Combat.Attack(comboBox1, comboBox2, Singleton.Instance.currentDrogoon); //Singleton.Instance.Combat.Defend(comboBox1, comboBox2, Singleton.Instance.currentDrogoon); //comboBox2.Items.Add(new Heros(10, 200, "Defender")); //comboBox2.Items.Add(new Heros(160, 140, "Archer")); //comboBox2.Items.Add(new Heros(180, 120, "Warrior")); private void button4_Click_1(object sender, EventArgs e) { SI.currentHero = AssessmentSerialization <Heros> .Deserialize("CurrentPlayer"); SI.currentHero2 = AssessmentSerialization <Heros> .Deserialize("CurrentPlayer2"); SI.currentDrogoon = AssessmentSerialization <Enemy> .Deserialize("CurrentEnemy"); textBox6.AppendText("Save Loaded \n \n"); textBox6.SelectionStart = textBox6.Text.Length; textBox6.ScrollToCaret(); comboBox1.SelectedItem = SI.currentHero.Name; comboBox2.SelectedItem = SI.currentHero2.Name; }
void SetUp() { AssessmentSerialization <List <Heros> > .Serialize("ListofPlayersDefualt", SI.Heroz); }