Пример #1
0
        public new static SliderStyle Create(Color backgroundColor, Color knobColor)
        {
            var background = new PrimitiveDrawable(backgroundColor);

            background.MinWidth = background.MinHeight = 10;

            var knob = new PrimitiveDrawable(knobColor);

            knob.MinWidth = knob.MinHeight = 20;

            return(new SliderStyle
            {
                Background = background,
                Knob = knob
            });
        }
Пример #2
0
        public static TextFieldStyle Create(Color fontColor, Color cursorColor, Color selectionColor,
                                            Color backgroundColor)
        {
            var cursor = new PrimitiveDrawable(cursorColor);

            cursor.MinWidth  = 1;
            cursor.LeftWidth = 4;

            var background = new PrimitiveDrawable(backgroundColor);

            background.LeftWidth    = background.RightWidth = 10f;
            background.BottomHeight = background.TopHeight = 5f;

            return(new TextFieldStyle
            {
                FontColor = fontColor,
                Cursor = cursor,
                Selection = new PrimitiveDrawable(selectionColor),
                Background = background
            });
        }
Пример #3
0
        /// <summary>
        /// Returns a registered drawable. If no drawable is found but a Sprite/NinePatchSprite exists with the name, then the
        /// appropriate drawable is created and stored in the skin. If name is a color a PrimitiveDrawable will be created and stored.
        /// </summary>
        /// <returns>The drawable.</returns>
        /// <param name="name">Name.</param>
        public IDrawable GetDrawable(string name)
        {
            var drawable = Get <IDrawable>(name);

            if (drawable != null)
            {
                return(drawable);
            }

            // Check for explicit registration of ninepatch, sprite or tiled drawable
            drawable = Get <SpriteDrawable>(name);
            if (drawable != null)
            {
                return(drawable);
            }

            drawable = Get <NinePatchDrawable>(name);
            if (drawable != null)
            {
                return(drawable);
            }

            drawable = Get <TiledDrawable>(name);
            if (drawable != null)
            {
                return(drawable);
            }

            drawable = Get <PrimitiveDrawable>(name);
            if (drawable != null)
            {
                return(drawable);
            }

            // still nothing. check for a NinePatchSprite or a Sprite and create a new drawable if we find one
            var ninePatchSprite = Get <NinePatchSprite>(name);

            if (ninePatchSprite != null)
            {
                drawable = new NinePatchDrawable(ninePatchSprite);
                Add(name, drawable as NinePatchDrawable);
                return(drawable);
            }

            var sprite = Get <Sprite>(name);

            if (sprite != null)
            {
                drawable = new SpriteDrawable(sprite);
                Add(name, drawable as SpriteDrawable);
                return(drawable);
            }

            // finally, we will check if name is a Color and create a PrimitiveDrawable if it is
            if (Has <Color>(name))
            {
                var color = Get <Color>(name);
                drawable = new PrimitiveDrawable(color);
                Add(name, drawable as PrimitiveDrawable);
                return(drawable);
            }

            return(null);
        }