public new static SliderStyle Create(Color backgroundColor, Color knobColor) { var background = new PrimitiveDrawable(backgroundColor); background.MinWidth = background.MinHeight = 10; var knob = new PrimitiveDrawable(knobColor); knob.MinWidth = knob.MinHeight = 20; return(new SliderStyle { Background = background, Knob = knob }); }
public static TextFieldStyle Create(Color fontColor, Color cursorColor, Color selectionColor, Color backgroundColor) { var cursor = new PrimitiveDrawable(cursorColor); cursor.MinWidth = 1; cursor.LeftWidth = 4; var background = new PrimitiveDrawable(backgroundColor); background.LeftWidth = background.RightWidth = 10f; background.BottomHeight = background.TopHeight = 5f; return(new TextFieldStyle { FontColor = fontColor, Cursor = cursor, Selection = new PrimitiveDrawable(selectionColor), Background = background }); }
/// <summary> /// Returns a registered drawable. If no drawable is found but a Sprite/NinePatchSprite exists with the name, then the /// appropriate drawable is created and stored in the skin. If name is a color a PrimitiveDrawable will be created and stored. /// </summary> /// <returns>The drawable.</returns> /// <param name="name">Name.</param> public IDrawable GetDrawable(string name) { var drawable = Get <IDrawable>(name); if (drawable != null) { return(drawable); } // Check for explicit registration of ninepatch, sprite or tiled drawable drawable = Get <SpriteDrawable>(name); if (drawable != null) { return(drawable); } drawable = Get <NinePatchDrawable>(name); if (drawable != null) { return(drawable); } drawable = Get <TiledDrawable>(name); if (drawable != null) { return(drawable); } drawable = Get <PrimitiveDrawable>(name); if (drawable != null) { return(drawable); } // still nothing. check for a NinePatchSprite or a Sprite and create a new drawable if we find one var ninePatchSprite = Get <NinePatchSprite>(name); if (ninePatchSprite != null) { drawable = new NinePatchDrawable(ninePatchSprite); Add(name, drawable as NinePatchDrawable); return(drawable); } var sprite = Get <Sprite>(name); if (sprite != null) { drawable = new SpriteDrawable(sprite); Add(name, drawable as SpriteDrawable); return(drawable); } // finally, we will check if name is a Color and create a PrimitiveDrawable if it is if (Has <Color>(name)) { var color = Get <Color>(name); drawable = new PrimitiveDrawable(color); Add(name, drawable as PrimitiveDrawable); return(drawable); } return(null); }