Пример #1
0
        public void EndFileVisit(AseFile file)
        {
            // Add sprites to sprite atlas (or more correctly, add the scritable object that will add the sprites when import completes)
            var spriteAtlasUser = SpriteAtlasUserAsset.CreateSpriteAtlasUserAsset(m_SpriteAtlas);

            m_Context.AddObjectToAsset("__atlas", spriteAtlasUser);

            BuildAnimations();

            var renderer = m_GameObject.AddComponent <SpriteRenderer>();

            renderer.sprite           = m_Sprites[0];
            renderer.sortingLayerName = m_SortingLayerName;
            renderer.sortingOrder     = m_SortingOrder;

            var animator = m_GameObject.AddComponent <Animator>();

            animator.runtimeAnimatorController = m_AnimatorController;
            animator.cullingMode = m_AnimatorCullingMode;

            m_AseFile = null;
            m_Context = null;
            m_Palette.Clear();
            m_Layers.Clear();
            m_Frames.Clear();
            m_Sprites.Clear();
            m_Clips.Clear();
            m_AseFrameTagsChunk = null;
            m_UniqueNameifier.Clear();
            m_GameObject = null;
        }