public override bool OnCatchInternal(PlayerShipWeaponryController playerShipWeaponryController)
 {
     AudioManager.instance.Play(AudioBank.SFX_ITEM_AMMO, this.gameObject);
     //SoundFxsManager.instance.PlayOneShot(SoundFx.ItemCatch, transform.position);
     playerShipWeaponryController.IncreaseLaserAmmo(amount);
     return true;
 }