public override bool OnCatchInternal(PlayerShipWeaponryController playerShipWeaponryController)
        {
            if (playerShipWeaponryController.IsHullAtMaxValue)
            {
                return false;
            }
            Invoke("BoostHealth", 0.2f);

            AudioManager.instance.Play(AudioBank.SFX_ITEM_HEALTH, this.gameObject);
            //SoundFxsManager.instance.PlayOneShot(SoundFx.ItemCatch, transform.position);
            playerShipWeaponryController.IncreaseHull(increaseValue);
            return true;
        }