Пример #1
0
        public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
        {
            var ret = new ShaderGUI_GetTextureAssetPath();

            ret.m_propName = s.name;
            return(ret);
        }
Пример #2
0
        public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
        {
            var ret = new ShaderGUI_SingleProp();

            ret.m_propName = s.name;
            return(ret);
        }
Пример #3
0
        public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
        {
            var ret = new ShaderGUI_Logic();

            ret.m_MaterialEditor = s.parent.materialEditor;
            ret.m_parent         = s.parent;
            return(ret);
        }
Пример #4
0
 public new static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
 {
     return(new ShaderGUI_RenderMode_Bloom());
 }
Пример #5
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 public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
 {
     return(new ShaderGUI_Initializer());
 }
Пример #6
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 public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
 {
     return(new ShaderGUI_HelpBox());
 }
Пример #7
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 public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
 {
     return(new ShaderGUI_OldSchoolSpecular());
 }
Пример #8
0
        public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
        {
            var ret = new ShaderGUI_Default();

            return(ret);
        }
Пример #9
0
 public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
 {
     return(new ShaderGUI_CustomTag());
 }