public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s) { var ret = new ShaderGUI_GetTextureAssetPath(); ret.m_propName = s.name; return(ret); }
public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s) { var ret = new ShaderGUI_SingleProp(); ret.m_propName = s.name; return(ret); }
public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s) { var ret = new ShaderGUI_Logic(); ret.m_MaterialEditor = s.parent.materialEditor; ret.m_parent = s.parent; return(ret); }
public new static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s) { return(new ShaderGUI_RenderMode_Bloom()); }
public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s) { return(new ShaderGUI_Initializer()); }
public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s) { return(new ShaderGUI_HelpBox()); }
public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s) { return(new ShaderGUI_OldSchoolSpecular()); }
public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s) { var ret = new ShaderGUI_Default(); return(ret); }
public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s) { return(new ShaderGUI_CustomTag()); }