Example #1
0
        public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
        {
            var ret = new ShaderGUI_GetTextureAssetPath();

            ret.m_propName = s.name;
            return(ret);
        }
        public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
        {
            var ret = new ShaderGUI_SingleProp();

            ret.m_propName = s.name;
            return(ret);
        }
Example #3
0
        public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
        {
            var ret = new ShaderGUI_Logic();

            ret.m_MaterialEditor = s.parent.materialEditor;
            ret.m_parent         = s.parent;
            return(ret);
        }
Example #4
0
 public new static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
 {
     return(new ShaderGUI_RenderMode_Bloom());
 }
Example #5
0
 public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
 {
     return(new ShaderGUI_Initializer());
 }
 public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
 {
     return(new ShaderGUI_HelpBox());
 }
Example #7
0
 public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
 {
     return(new ShaderGUI_OldSchoolSpecular());
 }
Example #8
0
        public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
        {
            var ret = new ShaderGUI_Default();

            return(ret);
        }
Example #9
0
 public static UnitMaterialEditor Create(UnitMaterialEditor.PropEditorSettings s)
 {
     return(new ShaderGUI_CustomTag());
 }