/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); paddle = new Paddle(this, spriteBatch); wall = new Wall(this, spriteBatch); wall.Init(6, 6); ball = new Ball(this, spriteBatch); ball.Init(new Vector2(200, 200)); // TODO: use this.Content to load your game content here }