private static CrossEngineImpl.QueueMode ConvertQueueMode(ArkCrossEngine.QueueMode mode) { return((CrossEngineImpl.QueueMode)(int)(ArkCrossEngine.QueueMode)(mode)); }
public AnimationState PlayQueued(string animation, ArkCrossEngine.QueueMode queue, ArkCrossEngine.PlayMode mode) { return(new AnimationState(GetImpl <CrossEngineImpl.Animation>().PlayQueued(animation, ConvertQueueMode(queue), ConvertPlayMode(mode)))); }
public AnimationState CrossFadeQueued(string animation, float fadeLength, ArkCrossEngine.QueueMode queue, ArkCrossEngine.PlayMode mode) { return(new AnimationState(GetImpl <CrossEngineImpl.Animation>().CrossFadeQueued(animation, fadeLength, ConvertQueueMode(queue), ConvertPlayMode(mode)))); }