/// <summary> /// Send event to game Helper Utility /// </summary> /// <param name="type"></param> /// <param name="data"></param> public void SendEvent(GameEvent.Type type, object data) { if (GameClient != null && GameClient.Connected) { GameClient.Send(new GameEvent(type, data)); } }
public void Send(GameEvent gameEvent) { _protocol.send(new PDU<object>() {data = gameEvent}); }