Example #1
0
 /// <summary>
 /// Send event to game Helper Utility
 /// </summary>
 /// <param name="type"></param>
 /// <param name="data"></param>
 public void SendEvent(GameEvent.Type type, object data)
 {
     if (GameClient != null && GameClient.Connected)
     {
         GameClient.Send(new GameEvent(type, data));
     }
 }
Example #2
0
 public void Send(GameEvent gameEvent)
 {
     _protocol.send(new PDU<object>() {data = gameEvent});
 }