/// 追従エフェクトの登録 public bool EntryEffect( Data.EffTypeId effId, GameObjProduct trgObj ) { ActorEffAttach actorEff = new ActorEffAttach(); actorEff.Init(); actorEff.Start(); actorEff.SetMdlHandle( effId ); actorEff.SetTrgObj( trgObj ); actorEffList.Add( actorEff ); return true; }
/// 追従エフェクトの登録 public bool EntryEffect(Data.EffTypeId effId, GameObjProduct trgObj) { ActorEffAttach actorEff = new ActorEffAttach(); actorEff.Init(); actorEff.Start(); actorEff.SetMdlHandle(effId); actorEff.SetTrgObj(trgObj); actorEffList.Add(actorEff); return(true); }