Example #1
0
        /// 追従エフェクトの登録
        public bool EntryEffect( Data.EffTypeId effId, GameObjProduct trgObj )
        {
            ActorEffAttach actorEff = new ActorEffAttach();

            actorEff.Init();
            actorEff.Start();

            actorEff.SetMdlHandle( effId );
            actorEff.SetTrgObj( trgObj );

            actorEffList.Add( actorEff );

            return true;
        }
Example #2
0
        /// 追従エフェクトの登録
        public bool EntryEffect(Data.EffTypeId effId, GameObjProduct trgObj)
        {
            ActorEffAttach actorEff = new ActorEffAttach();

            actorEff.Init();
            actorEff.Start();

            actorEff.SetMdlHandle(effId);
            actorEff.SetTrgObj(trgObj);

            actorEffList.Add(actorEff);

            return(true);
        }