private static void checkShotWallImpacts(Sprite shot)
        {
            if (shot.Expired)
            {
                return;
            }

            if (TileMap.IsWallTile(
                    TileMap.GetSquareAtPixel(shot.WorldCenter)))
            {
                shot.Expired = true;
            }
        }
Пример #2
0
        public static void AddComputerTerminal()
        {
            int startX = rand.Next(2, TileMap.MapWidth - 2);
            int startY = rand.Next(0, TileMap.MapHeight - 2);

            Vector2 tileLocation = new Vector2(startX, startY);

            if ((TerminalInSquare(tileLocation) != null) ||
                (TileMap.IsWallTile(tileLocation)))
            {
                return;
            }

            if (Vector2.Distance(
                    TileMap.GetSquareCenter(startX, startY),
                    Player.BaseSprite.WorldCenter) < minDistanceFromPlayer)
            {
                return;
            }

            List <Vector2> path =
                PathFinder.FindPath(
                    new Vector2(startX, startY),
                    TileMap.GetSquareAtPixel(
                        Player.BaseSprite.WorldCenter));

            if (path != null)
            {
                Rectangle squareRect =
                    TileMap.SquareWorldRectangle(startX, startY);

                Sprite activeSprite = new Sprite(
                    new Vector2(squareRect.X, squareRect.Y),
                    texture,
                    initialActiveFrame,
                    Vector2.Zero);

                for (int x = 1; x < 3; x++)
                {
                    activeSprite.AddFrame(
                        new Rectangle(
                            initialActiveFrame.X + (x *
                                                    initialActiveFrame.Width),
                            initialActiveFrame.Y,
                            initialActiveFrame.Width,
                            initialActiveFrame.Height));
                }
                activeSprite.CollisionRadius = 15;

                Sprite disabledSprite = new Sprite(
                    new Vector2(squareRect.X, squareRect.Y),
                    texture,
                    initialDisabledFrame,
                    Vector2.Zero);

                for (int x = 1; x < 3; x++)
                {
                    disabledSprite.AddFrame(
                        new Rectangle(
                            initialDisabledFrame.X + (x *
                                                      initialDisabledFrame.Width),
                            initialDisabledFrame.Y,
                            initialDisabledFrame.Width,
                            initialDisabledFrame.Height));
                }

                ComputerTerminal terminal = new ComputerTerminal(
                    activeSprite,
                    disabledSprite,
                    new Vector2(startX, startY));

                float timerOffset = (float)rand.Next(1, 100);
                terminal.LastSpawnCounter = timerOffset / 100f;

                computerTerminals.Add(terminal);

                activeCount++;
            }
        }
Пример #3
0
        static private List <PathNode> findAdjacentNodes(
            PathNode currentNode,
            PathNode endNode)
        {
            List <PathNode> adjacentNodes = new List <PathNode>();

            int X = currentNode.GridX;
            int Y = currentNode.GridY;

            bool upLeft    = true;
            bool upRight   = true;
            bool downLeft  = true;
            bool downRight = true;

            if ((X > 0) && (!TileMap.IsWallTile(X - 1, Y)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X - 1, Y),
                                      CostStraight + currentNode.DirectCost));
            }
            else
            {
                upLeft   = false;
                downLeft = false;
            }

            if ((X < 49) && (!TileMap.IsWallTile(X + 1, Y)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X + 1, Y),
                                      CostStraight + currentNode.DirectCost));
            }
            else
            {
                upRight   = false;
                downRight = false;
            }


            if ((Y > 0) && (!TileMap.IsWallTile(X, Y - 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X, Y - 1),
                                      CostStraight + currentNode.DirectCost));
            }
            else
            {
                upLeft  = false;
                upRight = false;
            }

            if ((Y < 49) && (!TileMap.IsWallTile(X, Y + 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X, Y + 1),
                                      CostStraight + currentNode.DirectCost));
            }
            else
            {
                downLeft  = false;
                downRight = false;
            }


            if ((upLeft) && (!TileMap.IsWallTile(X - 1, Y - 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X - 1, Y - 1),
                                      CostDiagonal + currentNode.DirectCost));
            }

            if ((upRight) && (!TileMap.IsWallTile(X + 1, Y - 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X + 1, Y - 1),
                                      CostDiagonal + currentNode.DirectCost));
            }

            if ((downLeft) && (!TileMap.IsWallTile(X - 1, Y + 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X - 1, Y + 1),
                                      CostDiagonal + currentNode.DirectCost));
            }

            if ((downRight) && (!TileMap.IsWallTile(X + 1, Y + 1)))
            {
                adjacentNodes.Add(new PathNode(
                                      currentNode,
                                      endNode,
                                      new Vector2(X + 1, Y + 1),
                                      CostDiagonal + currentNode.DirectCost));
            }

            return(adjacentNodes);
        }
Пример #4
0
        static public List <Vector2> FindPath(
            Vector2 startTile,
            Vector2 endTile)
        {
            if (TileMap.IsWallTile(endTile) ||
                TileMap.IsWallTile(startTile))
            {
                return(null);
            }

            openList.Clear();
            nodeCosts.Clear();
            nodeStatus.Clear();

            PathNode startNode;
            PathNode endNode;

            endNode   = new PathNode(null, null, endTile, 0);
            startNode = new PathNode(null, endNode, startTile, 0);

            addNodeToOpenList(startNode);

            while (openList.Count > 0)
            {
                PathNode currentNode = openList[openList.Count - 1];

                if (currentNode.IsEqualToNode(endNode))
                {
                    List <Vector2> bestPath = new List <Vector2>();
                    while (currentNode != null)
                    {
                        bestPath.Insert(0, currentNode.GridLocation);
                        currentNode = currentNode.ParentNode;
                    }
                    return(bestPath);
                }

                openList.Remove(currentNode);
                nodeCosts.Remove(currentNode.GridLocation);

                foreach (
                    PathNode possibleNode in
                    findAdjacentNodes(currentNode, endNode))
                {
                    if (nodeStatus.ContainsKey(possibleNode.GridLocation))
                    {
                        if (nodeStatus[possibleNode.GridLocation] ==
                            NodeStatus.Closed)
                        {
                            continue;
                        }

                        if (
                            nodeStatus[possibleNode.GridLocation] ==
                            NodeStatus.Open)
                        {
                            if (possibleNode.TotalCost >=
                                nodeCosts[possibleNode.GridLocation])
                            {
                                continue;
                            }
                        }
                    }

                    addNodeToOpenList(possibleNode);
                }

                nodeStatus[currentNode.GridLocation] = NodeStatus.Closed;
            }

            return(null);
        }