private static void checkShotWallImpacts(Sprite shot) { if (shot.Expired) { return; } if (TileMap.IsWallTile( TileMap.GetSquareAtPixel(shot.WorldCenter))) { shot.Expired = true; } }
public static void AddComputerTerminal() { int startX = rand.Next(2, TileMap.MapWidth - 2); int startY = rand.Next(0, TileMap.MapHeight - 2); Vector2 tileLocation = new Vector2(startX, startY); if ((TerminalInSquare(tileLocation) != null) || (TileMap.IsWallTile(tileLocation))) { return; } if (Vector2.Distance( TileMap.GetSquareCenter(startX, startY), Player.BaseSprite.WorldCenter) < minDistanceFromPlayer) { return; } List <Vector2> path = PathFinder.FindPath( new Vector2(startX, startY), TileMap.GetSquareAtPixel( Player.BaseSprite.WorldCenter)); if (path != null) { Rectangle squareRect = TileMap.SquareWorldRectangle(startX, startY); Sprite activeSprite = new Sprite( new Vector2(squareRect.X, squareRect.Y), texture, initialActiveFrame, Vector2.Zero); for (int x = 1; x < 3; x++) { activeSprite.AddFrame( new Rectangle( initialActiveFrame.X + (x * initialActiveFrame.Width), initialActiveFrame.Y, initialActiveFrame.Width, initialActiveFrame.Height)); } activeSprite.CollisionRadius = 15; Sprite disabledSprite = new Sprite( new Vector2(squareRect.X, squareRect.Y), texture, initialDisabledFrame, Vector2.Zero); for (int x = 1; x < 3; x++) { disabledSprite.AddFrame( new Rectangle( initialDisabledFrame.X + (x * initialDisabledFrame.Width), initialDisabledFrame.Y, initialDisabledFrame.Width, initialDisabledFrame.Height)); } ComputerTerminal terminal = new ComputerTerminal( activeSprite, disabledSprite, new Vector2(startX, startY)); float timerOffset = (float)rand.Next(1, 100); terminal.LastSpawnCounter = timerOffset / 100f; computerTerminals.Add(terminal); activeCount++; } }
static private List <PathNode> findAdjacentNodes( PathNode currentNode, PathNode endNode) { List <PathNode> adjacentNodes = new List <PathNode>(); int X = currentNode.GridX; int Y = currentNode.GridY; bool upLeft = true; bool upRight = true; bool downLeft = true; bool downRight = true; if ((X > 0) && (!TileMap.IsWallTile(X - 1, Y))) { adjacentNodes.Add(new PathNode( currentNode, endNode, new Vector2(X - 1, Y), CostStraight + currentNode.DirectCost)); } else { upLeft = false; downLeft = false; } if ((X < 49) && (!TileMap.IsWallTile(X + 1, Y))) { adjacentNodes.Add(new PathNode( currentNode, endNode, new Vector2(X + 1, Y), CostStraight + currentNode.DirectCost)); } else { upRight = false; downRight = false; } if ((Y > 0) && (!TileMap.IsWallTile(X, Y - 1))) { adjacentNodes.Add(new PathNode( currentNode, endNode, new Vector2(X, Y - 1), CostStraight + currentNode.DirectCost)); } else { upLeft = false; upRight = false; } if ((Y < 49) && (!TileMap.IsWallTile(X, Y + 1))) { adjacentNodes.Add(new PathNode( currentNode, endNode, new Vector2(X, Y + 1), CostStraight + currentNode.DirectCost)); } else { downLeft = false; downRight = false; } if ((upLeft) && (!TileMap.IsWallTile(X - 1, Y - 1))) { adjacentNodes.Add(new PathNode( currentNode, endNode, new Vector2(X - 1, Y - 1), CostDiagonal + currentNode.DirectCost)); } if ((upRight) && (!TileMap.IsWallTile(X + 1, Y - 1))) { adjacentNodes.Add(new PathNode( currentNode, endNode, new Vector2(X + 1, Y - 1), CostDiagonal + currentNode.DirectCost)); } if ((downLeft) && (!TileMap.IsWallTile(X - 1, Y + 1))) { adjacentNodes.Add(new PathNode( currentNode, endNode, new Vector2(X - 1, Y + 1), CostDiagonal + currentNode.DirectCost)); } if ((downRight) && (!TileMap.IsWallTile(X + 1, Y + 1))) { adjacentNodes.Add(new PathNode( currentNode, endNode, new Vector2(X + 1, Y + 1), CostDiagonal + currentNode.DirectCost)); } return(adjacentNodes); }
static public List <Vector2> FindPath( Vector2 startTile, Vector2 endTile) { if (TileMap.IsWallTile(endTile) || TileMap.IsWallTile(startTile)) { return(null); } openList.Clear(); nodeCosts.Clear(); nodeStatus.Clear(); PathNode startNode; PathNode endNode; endNode = new PathNode(null, null, endTile, 0); startNode = new PathNode(null, endNode, startTile, 0); addNodeToOpenList(startNode); while (openList.Count > 0) { PathNode currentNode = openList[openList.Count - 1]; if (currentNode.IsEqualToNode(endNode)) { List <Vector2> bestPath = new List <Vector2>(); while (currentNode != null) { bestPath.Insert(0, currentNode.GridLocation); currentNode = currentNode.ParentNode; } return(bestPath); } openList.Remove(currentNode); nodeCosts.Remove(currentNode.GridLocation); foreach ( PathNode possibleNode in findAdjacentNodes(currentNode, endNode)) { if (nodeStatus.ContainsKey(possibleNode.GridLocation)) { if (nodeStatus[possibleNode.GridLocation] == NodeStatus.Closed) { continue; } if ( nodeStatus[possibleNode.GridLocation] == NodeStatus.Open) { if (possibleNode.TotalCost >= nodeCosts[possibleNode.GridLocation]) { continue; } } } addNodeToOpenList(possibleNode); } nodeStatus[currentNode.GridLocation] = NodeStatus.Closed; } return(null); }