Пример #1
0
 public Tile(TileEngine tileEngine, Game1 game)
 {
     tEngine = tileEngine;
     game1   = game;
 }
Пример #2
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 public Tile(TileEngine tileEngine, Game1 game)
 {
     tEngine = tileEngine;
     game1 = game;
 }
Пример #3
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        protected override void LoadContent()
        {
            tileEngine = new TileEngine(this);
            spriteBatch = new SpriteBatch(GraphicsDevice);
            tileEngine.LoadContent(Content);

            lighting = Content.Load<Texture2D>("Lightning");
            font = Content.Load<SpriteFont>("ScoreFont");
            faithBar = Content.Load<Texture2D>("Tile2");
        }