public Tile(TileEngine tileEngine, Game1 game) { tEngine = tileEngine; game1 = game; }
protected override void LoadContent() { tileEngine = new TileEngine(this); spriteBatch = new SpriteBatch(GraphicsDevice); tileEngine.LoadContent(Content); lighting = Content.Load<Texture2D>("Lightning"); font = Content.Load<SpriteFont>("ScoreFont"); faithBar = Content.Load<Texture2D>("Tile2"); }