/// <summary> /// Generates debug logs to console. /// </summary> /// <param name="level">Log level.</param> public void SetLogLevel(LogLevel level) { #if UNITY_EDITOR #elif UNITY_IOS FlurryIOS.SetLogLevel(level); #elif UNITY_ANDROID FlurryAndroid.SetLogLevel(level); #endif }
public void SetLogLevel(Analytics.LogLevel level) { FlurryAndroid.SetLogLevel(level); }