Пример #1
0
        /// <summary>
        /// Ends a timed event specified by eventName and optionally updates parameters with
        /// parameters.
        /// </summary>
        /// <param name="eventName">
        /// Name of the event. For maximum effectiveness, we recommend using a naming scheme
        /// that can be easily understood by non-technical people in your business domain.
        /// </param>
        /// <param name="parameters">
        /// An immutable copy of map containing Name-Value pairs of parameters.
        /// </param>
        public void EndLogEvent(string eventName, Dictionary <string, string> parameters)
        {
#if UNITY_EDITOR
#elif UNITY_IOS
            FlurryIOS.EndTimedEvent(eventName, parameters);
#elif UNITY_ANDROID
            FlurryAndroid.EndTimedEvent(eventName, parameters);
#endif
        }
Пример #2
0
        /// <summary>
        /// Ends a timed event specified by eventName and optionally updates parameters with
        /// parameters.
        /// </summary>
        /// <param name="eventName">
        /// Name of the event. For maximum effectiveness, we recommend using a naming scheme
        /// that can be easily understood by non-technical people in your business domain.
        /// </param>
        public void EndLogEvent(string eventName)
        {
#if UNITY_EDITOR
#elif UNITY_IOS
            FlurryIOS.EndTimedEvent(eventName, null);
#elif UNITY_ANDROID
            FlurryAndroid.EndTimedEvent(eventName, null);
#endif
        }
Пример #3
0
 public void EndLogEvent(string eventName, Dictionary <string, string> parameters)
 {
     FlurryAndroid.EndTimedEvent(eventName, parameters);
 }
Пример #4
0
 public void EndLogEvent(string eventName)
 {
     FlurryAndroid.EndTimedEvent(eventName);
 }