void Awake() { instance = this; int SkipRenderingLayerBit = LayerMask.NameToLayer("Skip Rendering"); int isCameraSkipRenderingOn = (Camera.main.cullingMask & (1 << SkipRenderingLayerBit)) >> SkipRenderingLayerBit; if (isCameraSkipRenderingOn == 1) { Camera.main.cullingMask ^= 1 << LayerMask.NameToLayer("Skip Rendering"); } }
void Awake() { instance = this; // Layer가 SkipRendering으로 설정된 FaceObjPrefab은 렌더링되지 않는다. int SkipRenderingLayerBit = LayerMask.NameToLayer("Skip Rendering"); int isCameraSkipRenderingOn = (Camera.main.cullingMask & (1 << SkipRenderingLayerBit)) >> SkipRenderingLayerBit; if (isCameraSkipRenderingOn == 1) { Camera.main.cullingMask ^= 1 << LayerMask.NameToLayer("Skip Rendering"); } }