protected override void Disconnected() { log.WarnFormat("#{0} 号游戏服务器连接中断!", (object)_id); GameService.CloseGameServer(_id); }
protected override void runImpl() { GameService.RegisterPlayerChannel(base.Client, channelIndex, channelIdentifier); }
protected override void Disconnected() { log.WarnFormat("#{0} 号游戏服务器连接中断!", (object)_id); GameService.CloseGameServer(_id); }
protected override void runImpl() { GameService.RegisterPlayerChannel(base.Client, channelIndex, channelIdentifier); }