Пример #1
0
        protected internal void Finish()
        {
            // Ensure that command succeeds or fails, but not both.
            int status = Interlocked.CompareExchange(ref state, SUCCESS, IN_PROGRESS);

            if (status == IN_PROGRESS)
            {
                // Command finished successfully.
                // Put connection back into pool.
                conn.UpdateLastUsed();
                node.PutAsyncConnection(conn);

                // Do not put large buffers back into pool.
                if (segment.size > BufferPool.BUFFER_CUTOFF)
                {
                    // Put back original buffer instead.
                    segment = segmentOrig;
                    eventArgs.SetBuffer(segment.buffer, segment.offset, 0);
                }

                eventArgs.UserToken = segment;
                cluster.PutEventArgs(eventArgs);
            }
            else if (status == FAIL_TOTAL_TIMEOUT || status == FAIL_SOCKET_TIMEOUT)
            {
                // Timeout thread closed connection, but transaction still completed.
                // Do not connection put back into pool.
                PutBackArgsOnError();
            }
            else
            {
                // Should never get here.
                if (Log.WarnEnabled())
                {
                    Log.Warn("AsyncCommand finished with unexpected return status: " + status);
                }
            }

            try
            {
                OnSuccess();
            }
            catch (Exception e)
            {
                if (Log.WarnEnabled())
                {
                    Log.Warn("OnSuccess() error: " + Util.GetErrorMessage(e));
                }
            }
        }
Пример #2
0
        protected internal void Finish()
        {
            // Ensure that command succeeds or fails, but not both.
            int status = Interlocked.CompareExchange(ref complete, SUCCESS, 0);

            if (status == 0)
            {
                conn.UpdateLastUsed();
                node.PutAsyncConnection(conn);

                // Do not put large buffers back into pool.
                if (segment.size > BufferPool.BUFFER_CUTOFF)
                {
                    // Put back original buffer instead.
                    segment = segmentOrig;
                    eventArgs.SetBuffer(segment.buffer, segment.offset, 0);
                }

                eventArgs.UserToken = segment;
                cluster.PutEventArgs(eventArgs);

                try
                {
                    OnSuccess();
                }
                catch (AerospikeException ae)
                {
                    // The user's OnSuccess() may have already been called which in turn generates this
                    // exception.  It's important to call OnFailure() anyhow because the user's code
                    // may be waiting for completion notification which wasn't yet called in
                    // OnSuccess().  This is the only case where both OnSuccess() and OnFailure()
                    // gets called for the same command.
                    OnFailure(ae);
                }
                catch (Exception e)
                {
                    OnFailure(new AerospikeException(e));
                }
            }
            else
            {
                AlreadyCompleted(status);
            }
        }