Пример #1
0
 public static Path3D[] ContinueTo(this Path3D path, float endX, float endY, float endZ, ulong duration, AnimationFunctions.Function function)
 {
     return(path.ToArray().ContinueTo(endX, endY, endZ, duration, function));
 }
Пример #2
0
 public static Path3D[] ContinueTo(this Path3D path, Float3D end, ulong duration, ulong delay, AnimationFunctions.Function function)
 {
     return(path.ToArray().ContinueTo(end, duration, delay, function));
 }
Пример #3
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 public static Path3D[] ContinueTo(this Path3D path, params Path3D[] newPaths)
 {
     return(path.ToArray().ContinueTo(newPaths));
 }
Пример #4
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 public static Path3D[] ContinueTo(this Path3D path, Float3D end, ulong duration, ulong delay)
 {
     return(path.ToArray().ContinueTo(end, duration, delay));
 }
Пример #5
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 public static Path3D[] ContinueTo(this Path3D path, float endX, float endY, float endZ, ulong duration, ulong delay)
 {
     return(path.ToArray().ContinueTo(endX, endY, endZ, duration, delay));
 }