Пример #1
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 public static Path3D[] ContinueTo(this Path3D path, float endX, float endY, float endZ, ulong duration, AnimationFunctions.Function function)
 {
     return(path.ToArray().ContinueTo(endX, endY, endZ, duration, function));
 }
Пример #2
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 public static Path3D[] ContinueTo(this Path3D path, Float3D end, ulong duration, ulong delay)
 {
     return(path.ToArray().ContinueTo(end, duration, delay));
 }
Пример #3
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 public static Path3D[] ContinueTo(this Path3D path, Float3D end, ulong duration, ulong delay, AnimationFunctions.Function function)
 {
     return(path.ToArray().ContinueTo(end, duration, delay, function));
 }
Пример #4
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 public static Path3D[] ToArray(this Path3D path)
 {
     return(new Path3D[1] {
         path
     });
 }
Пример #5
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 public static Path3D[] ContinueTo(this Path3D path, params Path3D[] newPaths)
 {
     return(path.ToArray().ContinueTo(newPaths));
 }
Пример #6
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 public static Path3D[] ContinueTo(this Path3D path, float endX, float endY, float endZ, ulong duration, ulong delay)
 {
     return(path.ToArray().ContinueTo(endX, endY, endZ, duration, delay));
 }
Пример #7
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 public Animator3D(Path3D path, FPSLimiterKnownValues fpsLimiter)
     : this(new Path3D[1] {
     path
 }, fpsLimiter)
 {
 }
Пример #8
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 public Animator3D(Path3D path)
     : this(new Path3D[1] {
     path
 })
 {
 }