Пример #1
0
        protected override void OnUnload()
        {
            // Stop sending world data to players
            processNewConnections = false;

            // Dipose of the world
            World.OnPlayerKilled -= World_OnPlayerKilled;
            World.Dispose();

            // Unhook from user connection events
            server.OnUserConnected    -= Server_OnUserConnected;
            server.OnUserDisconnected -= Server_OnUserDisconnected;

            // Unhook from the custom packet handler
            server.RemovePacketHook(OnCustomPacket);

            // Remove remotes
            channel.RemoveRemoteEvent("Server_ChatItem");

            // Unhook component events
            snapshotComponent.OnWorldSnapshotOutbound -= SnapshotComponent_OnWorldSnapshotOutbound;
            netPlayerComponent.OnClientInfoReceived   -= NetPlayerComponent_OnClientInfoReceived;
            netPlayerComponent.OnClientLeave          -= NetPlayerComponent_OnClientLeave;

            // Stop the current gamemode
            if (currentGamemode != null)
            {
                currentGamemode.Stop();
                currentGamemode = null;
            }

            base.OnUnload();
        }
Пример #2
0
        void SwitchGamemode(GamemodeType to)
        {
            if (currentGamemode != null)
            {
                currentGamemode.Stop();
            }

            currentGamemode = null;

            NetworkedGamemode gamemode;

            if (gamemodes.TryGetValue(to, out gamemode))
            {
                currentGamemode = gamemode;
                currentGamemode.Start();

                channel.FireEventForAllConnections("Client_SwitchGamemode", (byte)to);
            }
            else
            {
                DashCMD.WriteError("[MatchScreen] Gamemode type '{0}' is not defined!", to);
            }
        }