public static void Load() { if (File.Exists(Application.persistentDataPath + "/" + fileName)) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/" + fileName, FileMode.Open); saveFile = (GameSaveFile)bf.Deserialize(file); file.Close(); } }
public static void Init() { saveFile = new GameSaveFile(); }