public override void OnAwake() { base.OnAwake(); name_editor = gameObject.AddComponent <SimpleTextEntry>(); foreach (var evt in Events) { event_names.Add(evt, evt.guiName); } }
public override void OnAwake() { base.OnAwake(); name_editor = gameObject.AddComponent <SimpleTextEntry>(); name_editor.Title = "Rename Docking Port"; name_editor.yesCallback = () => { PortName = name_editor.Text; update_event_names(); }; foreach (var evt in Events) { event_names.Add(evt, evt.guiName); } }
public override void OnAwake() { base.OnAwake(); name_editor = gameObject.AddComponent <SimpleTextEntry>(); name_editor.Title = "Rename Docking Port"; name_editor.yesCallback = () => { PortName = name_editor.Text; update_names(); }; foreach (var item in Events) { saveName(item, item.guiName, event_names); } foreach (var item in Actions) { saveName(item, item.guiName, action_names); } foreach (var item in Fields) { saveName(item, item.guiName, field_names); } }