예제 #1
0
 public override void OnAwake()
 {
     base.OnAwake();
     name_editor = gameObject.AddComponent <SimpleTextEntry>();
     foreach (var evt in Events)
     {
         event_names.Add(evt, evt.guiName);
     }
 }
예제 #2
0
 public override void OnAwake()
 {
     base.OnAwake();
     name_editor             = gameObject.AddComponent <SimpleTextEntry>();
     name_editor.Title       = "Rename Docking Port";
     name_editor.yesCallback = () =>
     {
         PortName = name_editor.Text;
         update_event_names();
     };
     foreach (var evt in Events)
     {
         event_names.Add(evt, evt.guiName);
     }
 }
예제 #3
0
 public override void OnAwake()
 {
     base.OnAwake();
     name_editor             = gameObject.AddComponent <SimpleTextEntry>();
     name_editor.Title       = "Rename Docking Port";
     name_editor.yesCallback = () =>
     {
         PortName = name_editor.Text;
         update_names();
     };
     foreach (var item in Events)
     {
         saveName(item, item.guiName, event_names);
     }
     foreach (var item in Actions)
     {
         saveName(item, item.guiName, action_names);
     }
     foreach (var item in Fields)
     {
         saveName(item, item.guiName, field_names);
     }
 }