public void GenerateChunk(ref byte[] chunkData) { number_of_slice_keys = Read.DWORD(ref chunkData); flags = Read.DWORD(ref chunkData); reserved = Read.DWORD(ref chunkData); name = Read.STRING(ref chunkData); slice_keys = new List <SliceKey>(); for (int i = 0; i < number_of_slice_keys; i++) { SliceKey sliceKey = new SliceKey() { frame_number = Read.DWORD(ref chunkData), slice_x_origin = Read.LONG(ref chunkData), slice_y_origin = Read.LONG(ref chunkData), slice_width = Read.DWORD(ref chunkData), slice_height = Read.DWORD(ref chunkData) }; if (flags == 1) { sliceKey.center_x_position = Read.LONG(ref chunkData); sliceKey.center_y_position = Read.LONG(ref chunkData); sliceKey.center_width = Read.DWORD(ref chunkData); sliceKey.center_height = Read.DWORD(ref chunkData); } else if (flags == 2) { sliceKey.pivot_x_position = Read.LONG(ref chunkData); sliceKey.pivot_y_position = Read.LONG(ref chunkData); } slice_keys.Add(sliceKey); } }
public void GenerateChunk(ref byte[] chunkData) { new_palette_size = Read.DWORD(ref chunkData); start = Read.DWORD(ref chunkData); end = Read.DWORD(ref chunkData); for_future = Read.BYTEARRAY(ref chunkData, 8); palette_entries = new List <PaletteEntry>(); for (int i = 0; i < end - start + 1; i++) { PaletteEntry paletteEntry = new PaletteEntry() { entry_flags = Read.WORD(ref chunkData), r = Read.BYTE(ref chunkData), g = Read.BYTE(ref chunkData), b = Read.BYTE(ref chunkData), a = Read.BYTE(ref chunkData) }; if (paletteEntry.entry_flags == 1) { paletteEntry.name = Read.STRING(ref chunkData); } palette_entries.Add(paletteEntry); } }
public void GenerateChunk(ref byte[] chunkData) { x_position = Read.SHORT(ref chunkData); y_position = Read.SHORT(ref chunkData); width = Read.WORD(ref chunkData); height = Read.WORD(ref chunkData); for_future = Read.BYTEARRAY(ref chunkData, 8); mask_name = Read.STRING(ref chunkData); bit_map_data = Read.BYTEARRAY(ref chunkData, height * ((width + 7) / 8)); }
public void GenerateChunk(ref byte[] chunkData) { flags = Read.WORD(ref chunkData); layer_type = Read.WORD(ref chunkData); layer_child_level = Read.WORD(ref chunkData); default_layer_width_in_pixels = Read.WORD(ref chunkData); default_layer_height_in_pixels = Read.WORD(ref chunkData); blend_mode = Read.WORD(ref chunkData); opacity = Read.BYTE(ref chunkData); for_future = Read.BYTEARRAY(ref chunkData, 3); layer_name = Read.STRING(ref chunkData); }
public void GenerateChunk(ref byte[] chunkData) { number_of_tags = Read.WORD(ref chunkData); for_future = Read.BYTEARRAY(ref chunkData, 8); tags = new List <Tag>(); for (int i = 0; i < number_of_tags; i++) { Tag tag = new Tag() { from_frame = Read.WORD(ref chunkData), to_frame = Read.WORD(ref chunkData), loop_animation_direction = Read.BYTE(ref chunkData), for_future = Read.BYTEARRAY(ref chunkData, 8), RBG_tag_color = Read.BYTEARRAY(ref chunkData, 3), extra_byte = Read.BYTE(ref chunkData), tag_name = Read.STRING(ref chunkData) }; tags.Add(tag); } }