public void GenerateChunk(ref byte[] chunkData) { filesize = Read.DWORD(ref chunkData); magic_number = Read.WORD(ref chunkData); frames = Read.WORD(ref chunkData); width_in_pixels = Read.WORD(ref chunkData); height_in_pixels = Read.WORD(ref chunkData); color_depth = Read.WORD(ref chunkData); flags = Read.DWORD(ref chunkData); speed = Read.WORD(ref chunkData); _empty1 = Read.DWORD(ref chunkData); _empty2 = Read.DWORD(ref chunkData); palette_index = Read.BYTE(ref chunkData); ignore_these_bytes = Read.BYTEARRAY(ref chunkData, 3); number_of_colors = Read.WORD(ref chunkData); pixel_width = Read.BYTE(ref chunkData); pixel_height = Read.BYTE(ref chunkData); x_position_on_grid = Read.SHORT(ref chunkData); y_position_on_grid = Read.SHORT(ref chunkData); grid_width = Read.WORD(ref chunkData); grid_height = Read.WORD(ref chunkData); for_future = Read.BYTEARRAY(ref chunkData, 84); headerHex = magic_number.ToString("x"); pixels = new Color32[width_in_pixels * height_in_pixels]; }
public void GenerateChunk(ref byte[] chunkData) { new_palette_size = Read.DWORD(ref chunkData); start = Read.DWORD(ref chunkData); end = Read.DWORD(ref chunkData); for_future = Read.BYTEARRAY(ref chunkData, 8); palette_entries = new List <PaletteEntry>(); for (int i = 0; i < end - start + 1; i++) { PaletteEntry paletteEntry = new PaletteEntry() { entry_flags = Read.WORD(ref chunkData), r = Read.BYTE(ref chunkData), g = Read.BYTE(ref chunkData), b = Read.BYTE(ref chunkData), a = Read.BYTE(ref chunkData) }; if (paletteEntry.entry_flags == 1) { paletteEntry.name = Read.STRING(ref chunkData); } palette_entries.Add(paletteEntry); } }
private void BuildChunkVariables(ref byte[] chunkData) { layer_index = Read.WORD(ref chunkData); x_position = Read.SHORT(ref chunkData); y_position = Read.SHORT(ref chunkData); opacity = Read.BYTE(ref chunkData); cel_type = Read.WORD(ref chunkData); for_future = Read.BYTEARRAY(ref chunkData, 7); }
public void GenerateChunk(ref byte[] chunkData) { flags = Read.WORD(ref chunkData); layer_type = Read.WORD(ref chunkData); layer_child_level = Read.WORD(ref chunkData); default_layer_width_in_pixels = Read.WORD(ref chunkData); default_layer_height_in_pixels = Read.WORD(ref chunkData); blend_mode = Read.WORD(ref chunkData); opacity = Read.BYTE(ref chunkData); for_future = Read.BYTEARRAY(ref chunkData, 3); layer_name = Read.STRING(ref chunkData); }
public void GenerateChunk(ref byte[] chunkData) { number_of_packets = Read.WORD(ref chunkData); old_palette_chunk_packets = new List <OldPaletteChunkPacket>(); for (int i = 0; i < number_of_packets; i++) { OldPaletteChunkPacket oldPaletteChunkPacket = new OldPaletteChunkPacket() { number_of_palette_entries = Read.BYTE(ref chunkData), number_of_colors = Read.BYTE(ref chunkData), colors = new List <Color32>() }; Color32 color = new Color32(Read.BYTE(ref chunkData), Read.BYTE(ref chunkData), Read.BYTE(ref chunkData), 1); oldPaletteChunkPacket.colors.Add(color); } }
public void GenerateChunk(ref byte[] chunkData) { number_of_tags = Read.WORD(ref chunkData); for_future = Read.BYTEARRAY(ref chunkData, 8); tags = new List <Tag>(); for (int i = 0; i < number_of_tags; i++) { Tag tag = new Tag() { from_frame = Read.WORD(ref chunkData), to_frame = Read.WORD(ref chunkData), loop_animation_direction = Read.BYTE(ref chunkData), for_future = Read.BYTEARRAY(ref chunkData, 8), RBG_tag_color = Read.BYTEARRAY(ref chunkData, 3), extra_byte = Read.BYTE(ref chunkData), tag_name = Read.STRING(ref chunkData) }; tags.Add(tag); } }