Пример #1
0
        public void ProcessCommandLineArgument(string argument)
        {
            string extension = FileManager.GetExtension(argument);

            switch (extension)
            {
            case "nntx":

                EditorData.LoadNodeNetwork(argument, false, false, false);

                break;
            }
        }
Пример #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            FlatRedBallServices.Update(gameTime);
            //Screens.ScreenManager.Activity();
            EditorData.Update();
            if (EditorData.Scene != null)
            {
                foreach (SpriteGrid spriteGrid in EditorData.Scene.SpriteGrids)
                {
                    spriteGrid.Manage();
                }
            }
            // TODO: Add your update logic here

            base.Update(gameTime);
        }