public void ProcessCommandLineArgument(string argument) { string extension = FileManager.GetExtension(argument); switch (extension) { case "nntx": EditorData.LoadNodeNetwork(argument, false, false, false); break; } }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { FlatRedBallServices.Update(gameTime); //Screens.ScreenManager.Activity(); EditorData.Update(); if (EditorData.Scene != null) { foreach (SpriteGrid spriteGrid in EditorData.Scene.SpriteGrids) { spriteGrid.Manage(); } } // TODO: Add your update logic here base.Update(gameTime); }