public void StopAction(Action _action) { if (_action != null) { _action.Stop(true); } }
public void StopAllActions() { if (this.actionList.Count == 0) { return; } ListView <Action> listView = new ListView <Action>(this.actionList); for (int i = 0; i < listView.Count; i++) { Action action = listView[i]; action.Stop(true); } }
public override void Process(Action _action, Track _track) { List <GameObject> list = new List <GameObject>(); int[] array = this.gameObjectIds; for (int i = 0; i < array.Length; i++) { int index = array[i]; list.Add(_action.GetGameObject(index)); } ListView <Action> listView = new ListView <Action>(); using (List <GameObject> .Enumerator enumerator = list.GetEnumerator()) { while (enumerator.MoveNext()) { GameObject current = enumerator.get_Current(); using (ListView <Action> .Enumerator enumerator2 = ActionManager.Instance.objectReferenceSet.get_Item(current).GetEnumerator()) { while (enumerator2.MoveNext()) { Action current2 = enumerator2.get_Current(); if (current2 != _action && !current2.unstoppable) { listView.Add(current2); } } } } } using (ListView <Action> .Enumerator enumerator3 = listView.GetEnumerator()) { while (enumerator3.MoveNext()) { Action current3 = enumerator3.get_Current(); current3.Stop(false); } } }
private Action InternalPlayAction(string _actionName, bool _autoPlay, bool _stopConflictAction, GameObject[] _gameObjects) { GameObject gameObject = null; for (int i = 0; i < _gameObjects.Length; i++) { GameObject gameObject2 = _gameObjects[i]; if (!(gameObject2 == null) && this.objectReferenceSet.ContainsKey(gameObject2)) { gameObject = gameObject2; break; } } if (gameObject && _stopConflictAction) { this.conflictActionsToStop.Clear(); ListView <Action> listView = this.objectReferenceSet[gameObject]; ListView <Action> .Enumerator enumerator = listView.GetEnumerator(); while (enumerator.MoveNext()) { Action current = enumerator.Current; if (!current.unstoppable) { this.conflictActionsToStop.Add(current); } } ListView <Action> .Enumerator enumerator2 = this.conflictActionsToStop.GetEnumerator(); while (enumerator2.MoveNext()) { Action current2 = enumerator2.Current; current2.Stop(false); } } Action action = this.LoadActionResource(_actionName); if (action == null) { Debug.LogError("Playing \"" + _actionName + "\" failed. Asset not found!"); return(null); } Action action2 = ClassObjPool <Action> .Get(); action2.enabled = _autoPlay; action2.refGameObjectsCount = _gameObjects.Length; action2.LoadAction(action, _gameObjects); this.actionList.Add(action2); for (int j = 0; j < _gameObjects.Length; j++) { GameObject gameObject3 = _gameObjects[j]; if (!(gameObject3 == null)) { ListView <Action> listView2 = null; if (this.objectReferenceSet.TryGetValue(gameObject3, out listView2)) { listView2.Add(action2); } else { listView2 = new ListView <Action>(); listView2.Add(action2); this.objectReferenceSet.Add(gameObject3, listView2); } } } return(action2); }