Пример #1
0
 override public void AssignParentList(ActionList actionList)
 {
     if (actionList != null)
     {
         localVariables = UnityVersionHandler.GetLocalVariablesOfGameObject(actionList.gameObject);
     }
     if (localVariables == null)
     {
         localVariables = KickStarter.localVariables;
     }
 }
Пример #2
0
 override public void AssignParentList(ActionList actionList)
 {
     if (actionList != null)
     {
         localVariables            = UnityVersionHandler.GetLocalVariablesOfGameObject(actionList.gameObject);
         runActionListInBackground = (actionList.actionListType == ActionListType.RunInBackground);
     }
     if (localVariables == null)
     {
         localVariables = KickStarter.localVariables;
     }
 }