private IEnumerator CloseScene(SceneInfo _sceneInfo) { yield return(new WaitForEndOfFrame()); _sceneInfo.CloseLevel(); KickStarter.stateHandler.RegisterWithGameEngine(); }
protected IEnumerator CloseScene(SceneInfo _sceneInfo) { yield return(new WaitForEndOfFrame()); _sceneInfo.CloseLevel(); yield return(new WaitForEndOfFrame()); // Necessary in 2018.2 KickStarter.stateHandler.RegisterWithGameEngine(); }