Пример #1
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 return(new Rectangle(x1, y1, x2 - x1, y2 - y1));
Пример #2
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 => CrossProduct2Points3D0(x1, y1, z1, x2, y2, z2);
Пример #3
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 => CubicInterpolate3D1(t, x0, y0, z0, x1, y1, z1, x2, y2, z2, x3, y3, z3);
 => QuadraticBezierInterpolate3D0(t, x0, y0, z0, x1, y1, z1, x2, y2, z2);
 => HermiteInterpolate3D1(mu, x0, y0, z0, x1, y1, z1, x2, y2, z2, x3, y3, z3, tension, bias);
Пример #6
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 => HermiteInterpolate2D(index, x0, y0, x1, y1, x2, y2, x3, y3, tension, bias);
Пример #7
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 => Rejection1(x1, y1, z1, x2, y2, z2);
Пример #8
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 => Projection1(x1, y1, z1, x2, y2, z2);