Пример #1
0
 public MainWindow()
 {
     InitializeComponent();
     engine = new xpEngine();
     if (engine.GetOutputFrameBuffer(0, out outputFrameBuffer))
     {
         outputFrameBuffer.OnSceneState += OutputFrameBuffer_OnSceneState;
     }
 }
 public bool Start()
 {
     try
     {
         _engine = new xpEngine();
         return(true);
     }
     catch { return(false); }
 }
 public XPN_Functions()
 {
     _engine = null;
 }
 public void Dispose()
 {
     _engine = null;
 }
Пример #5
0
 public Graphic()
 {
     _engine = new xpEngine();
 }