public MainWindow() { InitializeComponent(); engine = new xpEngine(); if (engine.GetOutputFrameBuffer(0, out outputFrameBuffer)) { outputFrameBuffer.OnSceneState += OutputFrameBuffer_OnSceneState; } }
public bool Start() { try { _engine = new xpEngine(); return(true); } catch { return(false); } }
public XPN_Functions() { _engine = null; }
public void Dispose() { _engine = null; }
public Graphic() { _engine = new xpEngine(); }