Пример #1
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (pl3d != null)
     {
         pl3d.Dispose();
     }
     if (gf != null)
     {
         gf.Dispose();
     }
     if (gMapper != null)
     {
         gMapper.Dispose();
     }
     if (gActor != null)
     {
         gActor.Dispose();
     }
     if (gf2 != null)
     {
         gf2.Dispose();
     }
     if (g2Mapper != null)
     {
         g2Mapper.Dispose();
     }
     if (g2Actor != null)
     {
         g2Actor.Dispose();
     }
     if (gf3 != null)
     {
         gf3.Dispose();
     }
     if (g3Mapper != null)
     {
         g3Mapper.Dispose();
     }
     if (g3Actor != null)
     {
         g3Actor.Dispose();
     }
     if (gf4 != null)
     {
         gf4.Dispose();
     }
     if (g4Mapper != null)
     {
         g4Mapper.Dispose();
     }
     if (g4Actor != null)
     {
         g4Actor.Dispose();
     }
     if (s != null)
     {
         s.Dispose();
     }
     if (eg != null)
     {
         eg.Dispose();
     }
     if (gf5 != null)
     {
         gf5.Dispose();
     }
     if (g5Mapper != null)
     {
         g5Mapper.Dispose();
     }
     if (g5Actor != null)
     {
         g5Actor.Dispose();
     }
     if (gf6 != null)
     {
         gf6.Dispose();
     }
     if (g6Mapper != null)
     {
         g6Mapper.Dispose();
     }
     if (g6Actor != null)
     {
         g6Actor.Dispose();
     }
     if (rgridReader != null)
     {
         rgridReader.Dispose();
     }
     if (gf7 != null)
     {
         gf7.Dispose();
     }
     if (g7Mapper != null)
     {
         g7Mapper.Dispose();
     }
     if (g7Actor != null)
     {
         g7Actor.Dispose();
     }
     if (gf8 != null)
     {
         gf8.Dispose();
     }
     if (g8Mapper != null)
     {
         g8Mapper.Dispose();
     }
     if (g8Actor != null)
     {
         g8Actor.Dispose();
     }
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
     if (cam1 != null)
     {
         cam1.Dispose();
     }
 }
Пример #2
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (reader != null)
     {
         reader.Dispose();
     }
     if (ds2do != null)
     {
         ds2do.Dispose();
     }
     if (write != null)
     {
         write.Dispose();
     }
     if (dor != null)
     {
         dor.Dispose();
     }
     if (do2ds != null)
     {
         do2ds.Dispose();
     }
     if (fd2ad != null)
     {
         fd2ad.Dispose();
     }
     if (warp != null)
     {
         warp.Dispose();
     }
     if (connect != null)
     {
         connect.Dispose();
     }
     if (moldMapper != null)
     {
         moldMapper.Dispose();
     }
     if (moldActor != null)
     {
         moldActor.Dispose();
     }
     if (connect2 != null)
     {
         connect2.Dispose();
     }
     if (parison != null)
     {
         parison.Dispose();
     }
     if (normals2 != null)
     {
         normals2.Dispose();
     }
     if (lut != null)
     {
         lut.Dispose();
     }
     if (parisonMapper != null)
     {
         parisonMapper.Dispose();
     }
     if (parisonActor != null)
     {
         parisonActor.Dispose();
     }
     if (cf != null)
     {
         cf.Dispose();
     }
     if (contourMapper != null)
     {
         contourMapper.Dispose();
     }
     if (contours != null)
     {
         contours.Dispose();
     }
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
 }